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Move map functionality into shell
Initial surface.attach makes the surface visible and clients can set the surface type using shell.set_transient etc or other interfaces prior to that.
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1 changed files with 33 additions and 28 deletions
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@ -176,6 +176,39 @@
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<arg name="id" type="new_id" interface="wl_selection"/>
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</request>
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<!-- Make the surface visible as a toplevel window. -->
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<request name="set_toplevel">
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<arg name="surface" type="object" interface="wl_surface"/>
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</request>
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<!-- Map the surface relative to an existing surface. The x and y
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arguments specify the locations of the upper left corner of
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the surface relative to the upper left corner of the parent
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surface. The flags argument controls overflow/clipping
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behaviour when the surface would intersect a screen edge,
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panel or such. And possibly whether the offset only
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determines the initial position or if the surface is locked
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to that relative position during moves. -->
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<request name="set_transient">
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<arg name="surface" type="object" interface="wl_surface"/>
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<arg name="parent" type="object" interface="wl_surface"/>
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<arg name="x" type="int"/>
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<arg name="y" type="int"/>
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<arg name="flags" type="uint"/>
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</request>
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<!-- Map the surface as a fullscreen surface. There are a number
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of options here: on which output? if the surface size doesn't
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match the output size, do we scale, change resolution, or add
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black borders? is that something the client controls? what
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about transient surfaces, do they float on top of the
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fullscreen? what if there's already a fullscreen surface on
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the output, maybe you can only go fullscreen if you're
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active? -->
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<request name="set_fullscreen">
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<arg name="surface" type="object" interface="wl_surface"/>
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</request>
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<!-- The configure event asks the client to resize its surface.
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The size is a hint, in the sense that the client is free to
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ignore it if it doesn't resize, pick a smaller size (to
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@ -346,34 +379,6 @@
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<arg name="y" type="int"/>
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</request>
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<!-- Make the surface visible as a toplevel window. -->
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<request name="map_toplevel"/>
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<!-- Map the surface relative to an existing surface. The x and y
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arguments specify the locations of the upper left corner of
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the surface relative to the upper left corner of the parent
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surface. The flags argument controls overflow/clipping
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behaviour when the surface would intersect a screen edge,
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panel or such. And possibly whether the offset only
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determines the initial position or if the surface is locked
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to that relative position during moves. -->
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<request name="map_transient">
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<arg name="parent" type="object" interface="wl_surface"/>
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<arg name="x" type="int"/>
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<arg name="y" type="int"/>
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<arg name="flags" type="uint"/>
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</request>
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<!-- Map the surface as a fullscreen surface. There are a number
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of options here: on which output? if the surface size doesn't
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match the output size, do we scale, change resolution, or add
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black borders? is that something the client controls? what
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about transient surfaces, do they float on top of the
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fullscreen? what if there's already a fullscreen surface on
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the output, maybe you can only go fullscreen if you're
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active? -->
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<request name="map_fullscreen"/>
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<!-- After attaching a new buffer, this request is used to
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describe the regions where the new buffer is different from
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the previous buffer and needs to be repainted. Coordinates
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