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Allocate client proxy automatically for new objects
When the server send a new object ID, the client used to have to allocate the proxy manually and without type-safety. We now allocate the proxy in a client-side post-processing step on the incoming closure.
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parent
c30ad0d9da
commit
9de9e39f87
4 changed files with 57 additions and 4 deletions
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@ -462,6 +462,31 @@ wl_display_roundtrip(struct wl_display *display)
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wl_display_iterate(display, WL_DISPLAY_READABLE);
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}
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static int
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create_proxies(struct wl_display *display, struct wl_closure *closure)
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{
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struct wl_proxy *proxy;
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const char *signature;
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uint32_t id;
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int i;
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signature = closure->message->signature;
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for (i = 0; signature[i]; i++) {
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switch (signature[i]) {
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case 'n':
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id = **(uint32_t **) closure->args[i + 2];
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proxy = wl_proxy_create_for_id(&display->proxy, id,
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closure->message->types[i]);
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if (proxy == NULL)
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return -1;
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*(void **) closure->args[i + 2] = proxy;
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break;
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}
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}
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return 0;
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}
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static void
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handle_event(struct wl_display *display,
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uint32_t id, uint32_t opcode, uint32_t size)
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@ -484,7 +509,7 @@ handle_event(struct wl_display *display,
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closure = wl_connection_demarshal(display->connection, size,
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&display->objects, message);
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if (closure == NULL) {
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if (closure == NULL || create_proxies(display, closure) < 0) {
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fprintf(stderr, "Error demarshalling event\n");
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abort();
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}
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