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Allocate client proxy automatically for new objects
When the server send a new object ID, the client used to have to allocate the proxy manually and without type-safety. We now allocate the proxy in a client-side post-processing step on the incoming closure.
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parent
c30ad0d9da
commit
9de9e39f87
4 changed files with 57 additions and 4 deletions
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@ -375,6 +375,7 @@ wl_message_size_extra(const struct wl_message *message)
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switch (message->signature[i]) {
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case 's':
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case 'o':
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case 'n':
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extra += sizeof (void *);
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break;
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case 'a':
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@ -574,7 +575,7 @@ wl_connection_demarshal(struct wl_connection *connection,
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struct wl_map *objects,
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const struct wl_message *message)
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{
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uint32_t *p, *next, *end, length;
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uint32_t *p, *next, *end, length, **id;
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int *fd;
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char *extra, **s;
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unsigned int i, count, extra_space;
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@ -690,8 +691,12 @@ wl_connection_demarshal(struct wl_connection *connection,
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p++;
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break;
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case 'n':
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closure->types[i] = &ffi_type_uint32;
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closure->args[i] = p;
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closure->types[i] = &ffi_type_pointer;
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id = (uint32_t **) extra;
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extra += sizeof *id;
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closure->args[i] = id;
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*id = p;
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object = wl_map_lookup(objects, *p);
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if (object != NULL) {
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printf("not a new object (%d), "
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