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cosmetic: fix inconsistent code style with header prototypes.
A few of the header files had function prototypes that were not following project conventions, sometimes even in the same file. Corrected these to follow as per wayland-os.h. Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
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eba83cd5e1
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9a170b9834
4 changed files with 328 additions and 140 deletions
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@ -71,34 +71,66 @@ struct wl_map {
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typedef void (*wl_iterator_func_t)(void *element, void *data);
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void wl_map_init(struct wl_map *map, uint32_t side);
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void wl_map_release(struct wl_map *map);
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uint32_t wl_map_insert_new(struct wl_map *map, uint32_t flags, void *data);
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int wl_map_insert_at(struct wl_map *map, uint32_t flags, uint32_t i, void *data);
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int wl_map_reserve_new(struct wl_map *map, uint32_t i);
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void wl_map_remove(struct wl_map *map, uint32_t i);
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void *wl_map_lookup(struct wl_map *map, uint32_t i);
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uint32_t wl_map_lookup_flags(struct wl_map *map, uint32_t i);
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void wl_map_for_each(struct wl_map *map, wl_iterator_func_t func, void *data);
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void
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wl_map_init(struct wl_map *map, uint32_t side);
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void
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wl_map_release(struct wl_map *map);
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uint32_t
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wl_map_insert_new(struct wl_map *map, uint32_t flags, void *data);
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int
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wl_map_insert_at(struct wl_map *map, uint32_t flags, uint32_t i, void *data);
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int
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wl_map_reserve_new(struct wl_map *map, uint32_t i);
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void
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wl_map_remove(struct wl_map *map, uint32_t i);
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void *
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wl_map_lookup(struct wl_map *map, uint32_t i);
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uint32_t
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wl_map_lookup_flags(struct wl_map *map, uint32_t i);
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void
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wl_map_for_each(struct wl_map *map, wl_iterator_func_t func, void *data);
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struct wl_connection;
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struct wl_closure;
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struct wl_proxy;
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int wl_interface_equal(const struct wl_interface *iface1,
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const struct wl_interface *iface2);
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int
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wl_interface_equal(const struct wl_interface *iface1,
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const struct wl_interface *iface2);
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struct wl_connection *wl_connection_create(int fd);
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int wl_connection_destroy(struct wl_connection *connection);
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void wl_connection_copy(struct wl_connection *connection, void *data, size_t size);
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void wl_connection_consume(struct wl_connection *connection, size_t size);
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struct wl_connection *
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wl_connection_create(int fd);
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int wl_connection_flush(struct wl_connection *connection);
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int wl_connection_read(struct wl_connection *connection);
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int
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wl_connection_destroy(struct wl_connection *connection);
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int wl_connection_write(struct wl_connection *connection, const void *data, size_t count);
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int wl_connection_queue(struct wl_connection *connection,
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const void *data, size_t count);
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void
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wl_connection_copy(struct wl_connection *connection, void *data, size_t size);
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void
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wl_connection_consume(struct wl_connection *connection, size_t size);
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int
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wl_connection_flush(struct wl_connection *connection);
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int
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wl_connection_read(struct wl_connection *connection);
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int
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wl_connection_write(struct wl_connection *connection,
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const void *data, size_t count);
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int
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wl_connection_queue(struct wl_connection *connection,
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const void *data, size_t count);
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struct wl_closure {
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int count;
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@ -133,6 +165,7 @@ struct wl_closure *
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wl_closure_marshal(struct wl_object *sender,
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uint32_t opcode, union wl_argument *args,
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const struct wl_message *message);
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struct wl_closure *
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wl_closure_vmarshal(struct wl_object *sender,
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uint32_t opcode, va_list ap,
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@ -155,15 +188,21 @@ enum wl_closure_invoke_flag {
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void
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wl_closure_invoke(struct wl_closure *closure, uint32_t flags,
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struct wl_object *target, uint32_t opcode, void *data);
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void
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wl_closure_dispatch(struct wl_closure *closure, wl_dispatcher_func_t dispatcher,
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struct wl_object *target, uint32_t opcode);
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int
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wl_closure_send(struct wl_closure *closure, struct wl_connection *connection);
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int
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wl_closure_queue(struct wl_closure *closure, struct wl_connection *connection);
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void
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wl_closure_print(struct wl_closure *closure, struct wl_object *target, int send);
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wl_closure_print(struct wl_closure *closure,
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struct wl_object *target, int send);
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void
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wl_closure_destroy(struct wl_closure *closure);
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