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client: Improve wl_display_roundtrip(_queue)() documentation
Change the wording a bit to describe how it is done (which explains to the name of the function) as well as a note about that we actually will dispatch events that are received. Signed-off-by: Jonas Ådahl <jadahl@gmail.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
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1 changed files with 12 additions and 4 deletions
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@ -962,8 +962,12 @@ static const struct wl_callback_listener sync_listener = {
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* \param queue The queue on which to run the roundtrip
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* \return The number of dispatched events on success or -1 on failure
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*
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* Blocks until the server processes all currently issued requests and
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* sends out pending events on the event queue.
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* This function blocks until the server has processed all currently issued
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* requests by sending a request to the display server and waiting for a
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* reply before returning.
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*
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* \note This function may dispatch other events being received on the given
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* queue.
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*
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* \note This function uses wl_display_dispatch_queue() internally. If you
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* are using wl_display_read_events() from more threads, don't use this function
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@ -999,8 +1003,12 @@ wl_display_roundtrip_queue(struct wl_display *display, struct wl_event_queue *qu
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* \param display The display context object
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* \return The number of dispatched events on success or -1 on failure
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*
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* Blocks until the server process all currently issued requests and
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* sends out pending events on the default event queue.
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* This function blocks until the server has processed all currently issued
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* requests by sending a request to the display server and waiting for a reply
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* before returning.
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*
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* \note This function may dispatch other events being received on the default
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* queue.
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*
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* \note This function uses wl_display_dispatch_queue() internally. If you
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* are using wl_display_read_events() from more threads, don't use this function
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