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Workaround gears depending on cairo-gl
Extremely hacky, but at least it doesn't stop the build anymore.
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2 changed files with 7 additions and 2 deletions
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@ -222,10 +222,13 @@ allocate_buffer(struct gears *gears)
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window_draw(gears->window);
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gears->surface[gears->current] = window_get_surface(gears->window);
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#ifdef HAVE_CAIRO_GL
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image = display_get_image_for_drm_surface(gears->display,
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gears->surface[gears->current]);
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#else /* XXX: hack to make Wayland compile, even if this example doesn't run */
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die("gears cannot allocate buffer: it was compiled without cairo-gl");
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return;
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#endif
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if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
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die("faile to make context current\n");
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