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https://gitlab.freedesktop.org/wayland/wayland.git
synced 2025-11-02 09:01:39 -05:00
Add listener interfaces for output and input_device objects.
This commit is contained in:
parent
e787bc60e5
commit
94448c0ad7
6 changed files with 518 additions and 319 deletions
303
window.c
303
window.c
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@ -44,21 +44,19 @@ struct window {
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struct wl_compositor *compositor;
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struct wl_surface *surface;
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const char *title;
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struct rectangle allocation, saved_allocation;
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struct rectangle allocation, saved_allocation, screen_allocation;
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int minimum_width, minimum_height;
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int margin;
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int drag_x, drag_y;
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int state;
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int fullscreen;
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uint32_t grab_device;
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struct wl_input_device *grab_device;
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uint32_t name;
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int fd;
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struct buffer *buffer;
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window_resize_handler_t resize_handler;
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window_frame_handler_t frame_handler;
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window_acknowledge_handler_t acknowledge_handler;
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window_key_handler_t key_handler;
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void *user_data;
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};
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@ -212,6 +210,36 @@ window_draw(struct window *window)
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window_draw_decorations(window);
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}
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static void
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window_handle_acknowledge(void *data,
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struct wl_compositor *compositor,
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uint32_t key, uint32_t frame)
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{
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struct window *window = data;
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/* The acknowledge event means that the server
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* processed our last commit request and we can now
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* safely free the old window buffer if we resized and
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* render the next frame into our back buffer.. */
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if (key == 0 && window->buffer != NULL) {
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buffer_destroy(window->buffer, window->fd);
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window->buffer = NULL;
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}
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}
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static void
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window_handle_frame(void *data,
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struct wl_compositor *compositor,
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uint32_t frame, uint32_t timestamp)
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{
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}
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static const struct wl_compositor_listener compositor_listener = {
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window_handle_acknowledge,
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window_handle_frame,
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};
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enum window_state {
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WINDOW_STABLE,
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WINDOW_MOVING,
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@ -231,128 +259,105 @@ enum location {
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};
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static void
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event_handler(struct wl_display *display,
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uint32_t object, uint32_t opcode,
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uint32_t size, uint32_t *p, void *data)
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window_handle_motion(void *data, struct wl_input_device *input_device,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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{
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struct window *window = data;
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int location;
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int grip_size = 16;
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/* FIXME: Object ID 2 is the compositor, for anything else we
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* assume it's an input device. */
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if (object == 2 && opcode == 0) {
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uint32_t key = p[0];
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/* Ignore acknowledge events for window move requests. */
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if (key != 0)
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return;
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/* The acknowledge event means that the server
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* processed our last commit request and we can now
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* safely free the old window buffer if we resized and
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* render the next frame into our back buffer.. */
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if (window->buffer != NULL) {
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buffer_destroy(window->buffer, window->fd);
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window->buffer = NULL;
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}
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if (window->acknowledge_handler)
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(*window->acknowledge_handler)(window, key,
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window->user_data);
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} else if (object == 2 && opcode == 1) {
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/* The frame event means that the previous frame was
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* composited, and we can now send the request to copy
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* the frame we've rendered in the mean time into the
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* servers surface buffer. */
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if (window->frame_handler)
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(*window->frame_handler)(window, p[0], p[1],
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window->user_data);
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} else if (object == 1) {
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fprintf(stderr, "unexpected event from display: %d\n",
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opcode);
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exit(-1);
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} else if (opcode == 0) {
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int x = p[0], y = p[1];
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switch (window->state) {
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case WINDOW_MOVING:
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if (window->fullscreen)
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break;
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if (window->grab_device != object)
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break;
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window->allocation.x = window->drag_x + x;
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window->allocation.y = window->drag_y + y;
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wl_surface_map(window->surface,
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window->allocation.x - window->margin,
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window->allocation.y - window->margin,
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window->allocation.width,
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window->allocation.height);
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wl_compositor_commit(window->compositor, 1);
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switch (window->state) {
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case WINDOW_MOVING:
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if (window->fullscreen)
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break;
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case WINDOW_RESIZING_LOWER_RIGHT:
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if (window->fullscreen)
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break;
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if (window->grab_device != object)
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break;
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window->allocation.width = window->drag_x + x;
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window->allocation.height = window->drag_y + y;
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if (window->resize_handler)
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(*window->resize_handler)(window,
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window->user_data);
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if (window->grab_device != input_device)
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break;
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}
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} else if (opcode == 1) {
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int button = p[0], state = p[1];
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int32_t x = p[2], y = p[3];
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int32_t left = window->allocation.x;
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int32_t right = window->allocation.x +
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window->allocation.width - window->margin * 2;
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int32_t top = window->allocation.y;
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int32_t bottom = window->allocation.y +
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window->allocation.height - window->margin * 2;
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window->allocation.x = window->drag_x + x;
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window->allocation.y = window->drag_y + y;
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wl_surface_map(window->surface,
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window->allocation.x - window->margin,
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window->allocation.y - window->margin,
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window->allocation.width,
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window->allocation.height);
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wl_compositor_commit(window->compositor, 1);
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break;
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case WINDOW_RESIZING_LOWER_RIGHT:
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if (window->fullscreen)
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break;
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if (window->grab_device != input_device)
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break;
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window->allocation.width = window->drag_x + x;
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window->allocation.height = window->drag_y + y;
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if (right - grip_size <= x && x < right &&
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bottom - grip_size <= y && y < bottom) {
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location = LOCATION_LOWER_RIGHT;
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} else if (left <= x && x < right && top <= y && y < bottom) {
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location = LOCATION_INTERIOR;
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} else {
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location = LOCATION_OUTSIDE;
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}
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if (window->resize_handler)
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(*window->resize_handler)(window,
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window->user_data);
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if (button == BTN_LEFT && state == 1) {
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switch (location) {
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case LOCATION_INTERIOR:
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window->drag_x = window->allocation.x - x;
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window->drag_y = window->allocation.y - y;
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window->state = WINDOW_MOVING;
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window->grab_device = object;
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break;
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case LOCATION_LOWER_RIGHT:
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window->drag_x = window->allocation.width - x;
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window->drag_y = window->allocation.height - y;
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window->state = WINDOW_RESIZING_LOWER_RIGHT;
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window->grab_device = object;
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break;
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default:
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window->state = WINDOW_STABLE;
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break;
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}
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} else if (button == BTN_LEFT &&
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state == 0 && object == window->grab_device) {
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window->state = WINDOW_STABLE;
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}
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} else if (opcode == 2) {
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if (window->key_handler)
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(*window->key_handler)(window, p[0], p[1],
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window->user_data);
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break;
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}
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}
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static void window_handle_button(void *data, struct wl_input_device *input_device,
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uint32_t button, uint32_t state,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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{
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struct window *window = data;
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int32_t left = window->allocation.x;
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int32_t right = window->allocation.x +
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window->allocation.width - window->margin * 2;
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int32_t top = window->allocation.y;
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int32_t bottom = window->allocation.y +
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window->allocation.height - window->margin * 2;
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int grip_size = 16, location;
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if (right - grip_size <= x && x < right &&
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bottom - grip_size <= y && y < bottom) {
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location = LOCATION_LOWER_RIGHT;
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} else if (left <= x && x < right && top <= y && y < bottom) {
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location = LOCATION_INTERIOR;
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} else {
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location = LOCATION_OUTSIDE;
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}
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if (button == BTN_LEFT && state == 1) {
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switch (location) {
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case LOCATION_INTERIOR:
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window->drag_x = window->allocation.x - x;
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window->drag_y = window->allocation.y - y;
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window->state = WINDOW_MOVING;
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window->grab_device = input_device;
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break;
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case LOCATION_LOWER_RIGHT:
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window->drag_x = window->allocation.width - x;
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window->drag_y = window->allocation.height - y;
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window->state = WINDOW_RESIZING_LOWER_RIGHT;
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window->grab_device = input_device;
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break;
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default:
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window->state = WINDOW_STABLE;
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break;
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}
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} else if (button == BTN_LEFT &&
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state == 0 && window->grab_device == input_device) {
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window->state = WINDOW_STABLE;
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}
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}
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static void
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window_handle_key(void *data, struct wl_input_device *input_device,
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uint32_t button, uint32_t state)
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{
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struct window *window = data;
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if (window->key_handler)
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(*window->key_handler)(window, button, state,
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window->user_data);
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}
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static const struct wl_input_device_listener input_device_listener = {
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window_handle_motion,
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window_handle_button,
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window_handle_key,
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};
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void
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window_get_child_rectangle(struct window *window,
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struct rectangle *rectangle)
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@ -397,11 +402,7 @@ window_set_fullscreen(struct window *window, int fullscreen)
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window->fullscreen = fullscreen;
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if (window->fullscreen) {
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window->saved_allocation = window->allocation;
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window->allocation.x = 0;
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window->allocation.y = 0;
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wl_display_get_geometry(window->display,
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&window->allocation.width,
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&window->allocation.height);
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window->allocation = window->screen_allocation;
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} else {
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window->allocation = window->saved_allocation;
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}
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@ -415,22 +416,6 @@ window_set_resize_handler(struct window *window,
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window->user_data = data;
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}
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void
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window_set_frame_handler(struct window *window,
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window_frame_handler_t handler, void *data)
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{
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window->frame_handler = handler;
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window->user_data = data;
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}
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void
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window_set_acknowledge_handler(struct window *window,
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window_acknowledge_handler_t handler, void *data)
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{
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window->acknowledge_handler = handler;
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window->user_data = data;
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}
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void
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window_set_key_handler(struct window *window,
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window_key_handler_t handler, void *data)
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@ -439,6 +424,47 @@ window_set_key_handler(struct window *window,
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window->user_data = data;
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}
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static void
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window_handle_geometry(void *data,
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struct wl_output *output,
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int32_t width, int32_t height)
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{
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struct window *window = data;
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window->screen_allocation.x = 0;
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window->screen_allocation.y = 0;
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window->screen_allocation.width = width;
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window->screen_allocation.height = height;
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}
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static const struct wl_output_listener output_listener = {
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window_handle_geometry,
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};
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static void
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window_handle_global(struct wl_display *display,
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struct wl_object *object, void *data)
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{
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struct window *window = data;
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if (wl_object_implements(object, "compositor", 1)) {
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window->compositor = (struct wl_compositor *) object;
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wl_compositor_add_listener(window->compositor,
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&compositor_listener, window);
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} else if (wl_object_implements(object, "output", 1)) {
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struct wl_output *output = (struct wl_output *) object;
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wl_output_add_listener(output,
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&output_listener, window);
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} else if (wl_object_implements(object, "input_device", 1)) {
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struct wl_input_device *input_device =
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(struct wl_input_device *) object;
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wl_input_device_add_listener(input_device,
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&input_device_listener, window);
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}
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}
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struct window *
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window_create(struct wl_display *display, int fd,
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const char *title,
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@ -464,7 +490,8 @@ window_create(struct wl_display *display, int fd,
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window->state = WINDOW_STABLE;
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window->fd = fd;
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wl_display_set_event_handler(display, event_handler, window);
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wl_display_add_global_listener(display,
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window_handle_global, window);
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return window;
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}
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