protocol: prefer wl_surface.damage_buffer

This commit makes wl_surface.damage_buffer preferred over wl_surface.damage.
wl_surface.damage can be implemented in a non-optimal way by the compositor
(e.g. by always damaging the whole buffer).

Having two requests makes it complicated for the compositor to handle damage,
making it necessary to transform one into the other's coordinates.

Moreover, integration with wp_viewporter is tricky.

Signed-off-by: Simon Ser <contact@emersion.fr>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Derek Foreman <derek.foreman.samsung@gmail.com>
This commit is contained in:
Simon Ser 2018-11-05 13:57:00 +00:00 committed by Derek Foreman
parent 905c0a341d
commit 921d054803

View file

@ -1397,9 +1397,9 @@
and clears pending damage. The server will clear the current
damage as it repaints the surface.
Alternatively, damage can be posted with wl_surface.damage_buffer
which uses buffer coordinates instead of surface coordinates,
and is probably the preferred and intuitive way of doing this.
Note! New clients should not use this request. Instead damage can be
posted with wl_surface.damage_buffer which uses buffer coordinates
instead of surface coordinates.
</description>
<arg name="x" type="int" summary="surface-local x coordinate"/>
<arg name="y" type="int" summary="surface-local y coordinate"/>