Add key_state and button_state enums

Rather than hardcoding 0 and 1 everywhere.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
Daniel Stone 2012-05-30 16:31:48 +01:00 committed by Kristian Høgsberg
parent 9a1705c5f5
commit 872d074a43
3 changed files with 30 additions and 6 deletions

View file

@ -818,6 +818,15 @@
<arg name="surface_y" type="fixed"/> <arg name="surface_y" type="fixed"/>
</event> </event>
<enum name="button_state">
<description summary="physical button state">
Describes the physical state of a button which provoked the button
event.
</description>
<entry name="released" value="0" summary="button is not pressed"/>
<entry name="pressed" value="1" summary="button is pressed"/>
</enum>
<event name="button"> <event name="button">
<description summary="pointer button event"> <description summary="pointer button event">
Mouse button click and release notifications. The location Mouse button click and release notifications. The location
@ -862,6 +871,16 @@
<arg name="surface" type="object" interface="wl_surface"/> <arg name="surface" type="object" interface="wl_surface"/>
</event> </event>
<enum name="key_state">
<description summary="physical key state">
Describes the physical state of a key which provoked the key event.
When a key repeats, the sequence is down -> repeat -> repeat -> up.
</description>
<entry name="released" value="0" summary="key is not pressed"/>
<entry name="pressed" value="1" summary="key is pressed"/>
<entry name="repeat" value="2" summary="key is pressed and repeating"/>
</enum>
<event name="key"> <event name="key">
<description summary="key event"> <description summary="key event">
A key was pressed or released. A key was pressed or released.

View file

@ -260,15 +260,18 @@ data_device_end_drag_grab(struct wl_seat *seat)
static void static void
drag_grab_button(struct wl_pointer_grab *grab, drag_grab_button(struct wl_pointer_grab *grab,
uint32_t time, uint32_t button, uint32_t state) uint32_t time, uint32_t button, uint32_t state_w)
{ {
struct wl_seat *seat = container_of(grab, struct wl_seat, drag_grab); struct wl_seat *seat = container_of(grab, struct wl_seat, drag_grab);
enum wl_pointer_button_state state = state_w;
if (seat->drag_focus_resource && if (seat->drag_focus_resource &&
seat->pointer->grab_button == button && state == 0) seat->pointer->grab_button == button &&
state == WL_POINTER_BUTTON_STATE_RELEASED)
wl_data_device_send_drop(seat->drag_focus_resource); wl_data_device_send_drop(seat->drag_focus_resource);
if (seat->pointer->button_count == 0 && state == 0) { if (seat->pointer->button_count == 0 &&
state == WL_POINTER_BUTTON_STATE_RELEASED) {
data_device_end_drag_grab(seat); data_device_end_drag_grab(seat);
if (seat->drag_data_source) if (seat->drag_data_source)
wl_list_remove(&seat->drag_data_source_listener.link); wl_list_remove(&seat->drag_data_source_listener.link);

View file

@ -493,19 +493,21 @@ default_grab_motion(struct wl_pointer_grab *grab,
static void static void
default_grab_button(struct wl_pointer_grab *grab, default_grab_button(struct wl_pointer_grab *grab,
uint32_t time, uint32_t button, uint32_t state) uint32_t time, uint32_t button, uint32_t state_w)
{ {
struct wl_pointer *pointer = grab->pointer; struct wl_pointer *pointer = grab->pointer;
struct wl_resource *resource; struct wl_resource *resource;
uint32_t serial; uint32_t serial;
enum wl_pointer_button_state state = state_w;
resource = pointer->focus_resource; resource = pointer->focus_resource;
if (resource) { if (resource) {
serial = wl_display_next_serial(resource->client->display); serial = wl_display_next_serial(resource->client->display);
wl_pointer_send_button(resource, serial, time, button, state); wl_pointer_send_button(resource, serial, time, button, state_w);
} }
if (pointer->button_count == 0 && state == 0) if (pointer->button_count == 0 &&
state == WL_POINTER_BUTTON_STATE_RELEASED)
wl_pointer_set_focus(pointer, pointer->current, wl_pointer_set_focus(pointer, pointer->current,
pointer->current_x, pointer->current_y); pointer->current_x, pointer->current_y);
} }