Consolidate redraw scheduling in window.c

This commit is contained in:
Kristian Høgsberg 2010-06-14 23:52:50 -04:00
parent 0953162db8
commit 80d746f6e3
5 changed files with 57 additions and 89 deletions

View file

@ -51,8 +51,6 @@ struct view {
struct display *display;
uint32_t key;
gboolean redraw_scheduled;
gchar *filename;
PopplerDocument *document;
int page;
@ -69,8 +67,6 @@ view_draw(struct view *view)
PopplerPage *page;
double width, height, doc_aspect, window_aspect, scale;
view->redraw_scheduled = 0;
window_draw(view->window);
window_get_child_rectangle(view->window, &rectangle);
@ -110,23 +106,12 @@ view_draw(struct view *view)
window_commit(view->window, 0);
}
static gboolean
view_idle_redraw(void *data)
static void
redraw_handler(struct window *window, void *data)
{
struct view *view = data;
view_draw(view);
return FALSE;
}
static void
view_schedule_redraw(struct view *view)
{
if (!view->redraw_scheduled) {
view->redraw_scheduled = 1;
g_idle_add(view_idle_redraw, view);
}
}
static void
@ -141,35 +126,27 @@ key_handler(struct window *window, uint32_t key, uint32_t unicode,
break;
view->fullscreen ^= 1;
window_set_fullscreen(window, view->fullscreen);
view_schedule_redraw(view);
window_schedule_redraw(view->window);
break;
case KEY_SPACE:
case KEY_PAGEDOWN:
if (!state)
break;
view->page++;
view_schedule_redraw(view);
window_schedule_redraw(view->window);
break;
case KEY_BACKSPACE:
case KEY_PAGEUP:
if (!state)
break;
view->page--;
view_schedule_redraw(view);
window_schedule_redraw(view->window);
break;
default:
break;
}
}
static void
resize_handler(struct window *window, void *data)
{
struct view *view = data;
view_schedule_redraw(view);
}
static void
keyboard_focus_handler(struct window *window,
struct wl_input_device *device, void *data)
@ -177,7 +154,7 @@ keyboard_focus_handler(struct window *window,
struct view *view = data;
view->focused = (device != NULL);
view_schedule_redraw(view);
window_schedule_redraw(view->window);
}
static struct view *
@ -206,9 +183,8 @@ view_create(struct display *display, uint32_t key, const char *filename)
/* FIXME: Window uses key 1 for moves, need some kind of
* allocation scheme here. Or maybe just a real toolkit. */
view->key = key + 100;
view->redraw_scheduled = 1;
window_set_resize_handler(view->window, resize_handler, view);
window_set_redraw_handler(view->window, redraw_handler, view);
window_set_key_handler(view->window, key_handler, view);
window_set_keyboard_focus_handler(view->window,
keyboard_focus_handler, view);