Add copy and damage surface requests.

This commit is contained in:
Kristian Høgsberg 2008-11-07 08:39:37 -05:00
parent 5503bf82c4
commit 7f77bd8fbe
7 changed files with 168 additions and 14 deletions

View file

@ -178,11 +178,36 @@ notify_surface_map(struct wl_compositor *compositor,
schedule_repaint(ec);
}
static void
notify_surface_copy(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t dst_x, int32_t dst_y,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
/* FIXME: Eek, how do we do this... extend the DRI CopyBuffer
* extension and expose it in eagle? Make the surface the
* draw buffer and the named buffer the read buffer and use
* glCopyPixels? */
}
static void
notify_surface_damage(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
/* FIXME: This need to take a damage region, of course. */
schedule_repaint(ec);
}
static const struct wl_compositor_interface interface = {
notify_surface_create,
notify_surface_destroy,
notify_surface_attach,
notify_surface_map
notify_surface_map,
notify_surface_copy,
notify_surface_damage
};
static const char gem_device[] = "/dev/dri/card0";