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client: Add wl_object_is_zombie() helper function
Add a helper function which determines whether or not an object is a
zombie.
[daniels: Extracted from Derek's bespoke-zombie patch as an intermediate
step.]
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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3 changed files with 14 additions and 3 deletions
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@ -831,6 +831,14 @@ wl_connection_demarshal(struct wl_connection *connection,
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return NULL;
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}
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bool
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wl_object_is_zombie(struct wl_map *map, uint32_t id)
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{
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struct wl_object *object = wl_map_lookup(map, id);
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return (object == WL_ZOMBIE_OBJECT);
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}
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int
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wl_closure_lookup_objects(struct wl_closure *closure, struct wl_map *objects)
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{
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@ -852,7 +860,7 @@ wl_closure_lookup_objects(struct wl_closure *closure, struct wl_map *objects)
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closure->args[i].o = NULL;
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object = wl_map_lookup(objects, id);
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if (object == WL_ZOMBIE_OBJECT) {
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if (wl_object_is_zombie(objects, id)) {
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/* references object we've already
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* destroyed client side */
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object = NULL;
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