client: Simplify some logic in queue_event

Both the blocks in this if/else clause do the same thing, so combine
the comparisons into one.

No functional change.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Derek Foreman 2017-04-13 11:51:47 -05:00 committed by Daniel Stone
parent 971a9e7873
commit 56696e5148

View file

@ -1228,10 +1228,7 @@ queue_event(struct wl_display *display, int len)
return 0;
proxy = wl_map_lookup(&display->objects, id);
if (proxy == WL_ZOMBIE_OBJECT) {
wl_connection_consume(display->connection, size);
return size;
} else if (proxy == NULL) {
if (!proxy || proxy == WL_ZOMBIE_OBJECT) {
wl_connection_consume(display->connection, size);
return size;
}