Introduce wl_resource_queue_event() for sending events later

Some events, such as the display.delete_id, aren't very urgent and we
would like to not always send them immdiately and cause an unnecessary
context switch.  The wl_resource_queue_event() function will place the
event in the connection output buffer but not request the main loop to
poll for writable.  The effect is that the event will just sit in the
output buffer until a more important event comes around and requires
flushing.
This commit is contained in:
Kristian Høgsberg 2011-11-17 16:46:36 -05:00
parent 3a1e6df39a
commit 4abc56bd6d
5 changed files with 56 additions and 8 deletions

View file

@ -108,6 +108,28 @@ wl_resource_post_event(struct wl_resource *resource, uint32_t opcode, ...)
wl_closure_destroy(closure);
}
WL_EXPORT void
wl_resource_queue_event(struct wl_resource *resource, uint32_t opcode, ...)
{
struct wl_closure *closure;
struct wl_object *object = &resource->object;
va_list ap;
va_start(ap, opcode);
closure = wl_connection_vmarshal(resource->client->connection,
object, opcode, ap,
&object->interface->events[opcode]);
va_end(ap);
wl_closure_queue(closure, resource->client->connection);
if (wl_debug)
wl_closure_print(closure, object, true);
wl_closure_destroy(closure);
}
WL_EXPORT void
wl_resource_post_error(struct wl_resource *resource,
uint32_t code, const char *msg, ...)
@ -314,8 +336,8 @@ wl_resource_destroy(struct wl_resource *resource, uint32_t time)
{
struct wl_client *client = resource->client;
wl_resource_post_event(resource->client->display_resource,
WL_DISPLAY_DELETE_ID, resource->object.id);
wl_resource_queue_event(resource->client->display_resource,
WL_DISPLAY_DELETE_ID, resource->object.id);
wl_map_insert_at(&client->objects, resource->object.id, NULL);
destroy_resource(resource, &time);
}