Introduce wl_resource_queue_event() for sending events later

Some events, such as the display.delete_id, aren't very urgent and we
would like to not always send them immdiately and cause an unnecessary
context switch.  The wl_resource_queue_event() function will place the
event in the connection output buffer but not request the main loop to
poll for writable.  The effect is that the event will just sit in the
output buffer until a more important event comes around and requires
flushing.
This commit is contained in:
Kristian Høgsberg 2011-11-17 16:46:36 -05:00
parent 3a1e6df39a
commit 4abc56bd6d
5 changed files with 56 additions and 8 deletions

View file

@ -65,6 +65,7 @@ struct wl_connection {
void *data;
wl_connection_update_func_t update;
struct wl_closure receive_closure, send_closure;
int write_signalled;
};
union wl_value {
@ -285,10 +286,13 @@ wl_connection_data(struct wl_connection *connection, uint32_t mask)
close_fds(&connection->fds_out);
connection->out.tail += len;
if (connection->out.tail == connection->out.head)
if (connection->out.tail == connection->out.head &&
connection->write_signalled) {
connection->update(connection,
WL_CONNECTION_READABLE,
connection->data);
connection->write_signalled = 0;
}
}
if (mask & WL_CONNECTION_READABLE) {
@ -334,11 +338,24 @@ wl_connection_write(struct wl_connection *connection,
wl_buffer_put(&connection->out, data, count);
if (connection->out.head - connection->out.tail == count)
if (!connection->write_signalled) {
connection->update(connection,
WL_CONNECTION_READABLE |
WL_CONNECTION_WRITABLE,
connection->data);
connection->write_signalled = 1;
}
}
static void
wl_connection_queue(struct wl_connection *connection,
const void *data, size_t count)
{
if (connection->out.head - connection->out.tail +
count > ARRAY_LENGTH(connection->out.data))
wl_connection_data(connection, WL_CONNECTION_WRITABLE);
wl_buffer_put(&connection->out, data, count);
}
static int
@ -703,6 +720,15 @@ wl_closure_send(struct wl_closure *closure, struct wl_connection *connection)
wl_connection_write(connection, closure->start, size);
}
void
wl_closure_queue(struct wl_closure *closure, struct wl_connection *connection)
{
uint32_t size;
size = closure->start[1] >> 16;
wl_connection_queue(connection, closure->start, size);
}
void
wl_closure_print(struct wl_closure *closure, struct wl_object *target, int send)
{