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https://gitlab.freedesktop.org/wayland/wayland.git
synced 2025-11-04 13:29:51 -05:00
Make ack event signal that the requests have been composited.
This commit is contained in:
parent
f3723fe79e
commit
44f36e3585
5 changed files with 111 additions and 74 deletions
125
window.c
125
window.c
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@ -36,7 +36,6 @@ struct window {
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int state;
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uint32_t name;
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int fd;
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int redraw_scheduled;
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int resized;
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cairo_pattern_t *background;
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@ -155,12 +154,6 @@ draw_window(void *data)
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window->buffer->height,
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window->buffer->stride);
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wl_surface_map(window->surface,
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window->x - window->margin,
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window->y - window->margin,
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window->buffer->width,
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window->buffer->height);
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width = window->width - 20;
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height = window->height - 60;
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buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
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@ -178,15 +171,54 @@ draw_window(void *data)
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if (window->gears == NULL)
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window->gears = gears_create(0, 0, 0, 0.92);
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window->resized = 0;
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return FALSE;
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}
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static gboolean
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animate_gears(gpointer data)
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{
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struct window *window = data;
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struct buffer *buffer;
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static uint32_t key;
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/* Right now, resizing the window from the animation is fine,
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* since the window drawing code is so slow, but once we
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* implement faster resizing, this will show lag between
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* pointer motion and window size even if resizing is fast.
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* We need to keep processing motion events and posting new
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* frames as fast as possible so when the server composites
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* the next frame it will have the most recent size possible.
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* In that case, we need the two ack protocol, where the first
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* ack signals that the server got the request so we can free
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* the buffer, to prevent us from allocating a ton of buffer
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* that will never be displayed. */
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if (window->resized)
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draw_window(window);
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gears_draw(window->gears, window->gears_angle);
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buffer = window->egl_buffer;
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wl_surface_copy(window->surface,
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10 + window->margin, 50 + window->margin,
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buffer->name, buffer->stride,
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0, 0, buffer->width, buffer->height);
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wl_display_commit(window->display, 0);
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/* Shouldn't need to do this here, but without proper commit
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* support in the server, doing this before rendering the
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* gears show the window briefly before it's fully
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* rendered. */
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window->redraw_scheduled = 0;
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wl_surface_map(window->surface,
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window->x - window->margin,
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window->y - window->margin,
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window->width + 2 * window->margin,
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window->height + 2 * window->margin);
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wl_display_commit(window->display, key++);
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window->gears_angle += 1;
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return FALSE;
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}
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@ -221,22 +253,20 @@ event_handler(struct wl_display *display,
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/* FIXME: Object ID 1 is the display, for anything else we
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* assume it's an input device. */
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if (object == 1 && opcode == 3) {
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int key = p[0];
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/* The acknowledge event means that the server
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* processed our last comit request and we can now
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* safely free the buffer. key == 0 means it's an
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* acknowledge event for the drawing in draw_buffer,
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* key == 1 is from animating the gears, which we
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* ignore. If the window was resized in the meantime,
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* schedule another redraw. */
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if (key == 0) {
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if (window->resized)
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g_idle_add(draw_window, window);
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* processed our last commit request and we can now
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* safely free the buffer. */
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if (window->buffer != NULL) {
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buffer_destroy(window->buffer, window->fd);
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window->buffer = NULL;
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window->resized = 0;
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}
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g_idle_add(animate_gears, window);
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} else if (object == 1) {
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fprintf(stderr, "unexpected event from display: %d\n",
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opcode);
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exit(-1);
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} else if (opcode == 0) {
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int x = p[0], y = p[1];
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@ -251,6 +281,16 @@ event_handler(struct wl_display *display,
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window->y - window->margin,
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window->width + 2 * window->margin,
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window->height + 2 * window->margin);
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/* FIXME: We should do this here:
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*
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* wl_display_commit(window->display, 1);
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*
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* to make sure the server processes the move,
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* but that'll mess with the other commit from
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* animate_gears with the current server
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* implementation. Since the current server
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* doesn't rely on commit anyway yet, we can
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* just forget about it for now. */
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break;
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case WINDOW_RESIZING_LOWER_RIGHT:
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window->width = window->drag_x + x;
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@ -259,21 +299,7 @@ event_handler(struct wl_display *display,
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window->width = 400;
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if (window->height < 400)
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window->height = 400;
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if (!window->redraw_scheduled) {
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/* If window->buffer is NULL, it means
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* we got the ack for the previous
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* resize, so we can just schedule a
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* redraw from idle. Otherwise, we're
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* still expecting an ack and we'll
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* notice that the size changed in the
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* ack handler and schedule a redraw
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* there. */
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if (window->buffer == NULL)
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g_idle_add(draw_window, window);
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else
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window->resized = 1;
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window->redraw_scheduled = 1;
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}
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window->resized = 1;
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break;
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}
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} else if (opcode == 1) {
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@ -338,6 +364,7 @@ window_create(struct wl_display *display, int fd)
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window->state = WINDOW_STABLE;
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window->fd = fd;
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window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
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window->resized = 1;
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window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965");
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if (window->egl_display == NULL)
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@ -354,33 +381,11 @@ window_create(struct wl_display *display, int fd)
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if (window->context == NULL)
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die("failed to create context\n");
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draw_window(window);
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animate_gears(window);
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return window;
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}
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static gboolean
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draw(gpointer data)
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{
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struct window *window = data;
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struct buffer *buffer;
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if (!window->redraw_scheduled) {
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gears_draw(window->gears, window->gears_angle);
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buffer = window->egl_buffer;
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wl_surface_copy(window->surface,
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10 + window->margin, 50 + window->margin,
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buffer->name, buffer->stride,
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0, 0, buffer->width, buffer->height);
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wl_display_commit(window->display, 1);
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}
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window->gears_angle += 1;
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return TRUE;
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}
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int main(int argc, char *argv[])
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{
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struct wl_display *display;
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@ -409,8 +414,6 @@ int main(int argc, char *argv[])
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wl_display_set_event_handler(display, event_handler, window);
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g_timeout_add(50, draw, window);
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g_main_loop_run(loop);
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return 0;
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