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	server: Allocate server ID for when resource->object.id is 0
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					 1 changed files with 8 additions and 1 deletions
				
			
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					@ -322,9 +322,16 @@ WL_EXPORT void
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wl_client_add_resource(struct wl_client *client,
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					wl_client_add_resource(struct wl_client *client,
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		       struct wl_resource *resource)
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							       struct wl_resource *resource)
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{
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					{
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						if (resource->object.id == 0)
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							resource->object.id =
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								wl_map_insert_new(&client->objects,
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										  WL_MAP_SERVER_SIDE, resource);
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						else
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							wl_map_insert_at(&client->objects,
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									 resource->object.id, resource);
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	resource->client = client;
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						resource->client = client;
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	wl_list_init(&resource->destroy_listener_list);
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						wl_list_init(&resource->destroy_listener_list);
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	wl_map_insert_at(&client->objects, resource->object.id, resource);
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}
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					}
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WL_EXPORT void
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					WL_EXPORT void
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