client: update documentation about threading

Remove out-dated documentation and add few more words
about this topic.

v2. replace a paragraph by better explanation from Pekka Paalanen
    fix other notes from reviewing

v3. fix typo

v4. fix flags for poll in an example

    add wl_display_cancel_read() to another example
    (so that user sees that it should be used)

    move proper use of wl_display_prepare_read
    before the explanation why it is wrong to use
    wl_display_displach

Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
Marek Chalupa 2014-12-05 14:00:05 +01:00 committed by Pekka Paalanen
parent 77939736fb
commit 434fd45e4b

View file

@ -909,6 +909,12 @@ static const struct wl_callback_listener sync_listener = {
* Blocks until the server process all currently issued requests and * Blocks until the server process all currently issued requests and
* sends out pending events on the event queue. * sends out pending events on the event queue.
* *
* \note This function uses wl_display_dispatch_queue() internally. If you
* are using wl_display_read_events() from more threads, don't use this function
* (or make sure that calling wl_display_roundtrip_queue() doesn't interfere
* with calling wl_display_prepare_read() and wl_display_read_events())
*
* \sa wl_display_roundtrip()
* \memberof wl_display * \memberof wl_display
*/ */
WL_EXPORT int WL_EXPORT int
@ -940,6 +946,11 @@ wl_display_roundtrip_queue(struct wl_display *display, struct wl_event_queue *qu
* Blocks until the server process all currently issued requests and * Blocks until the server process all currently issued requests and
* sends out pending events on the default event queue. * sends out pending events on the default event queue.
* *
* \note This function uses wl_display_dispatch_queue() internally. If you
* are using wl_display_read_events() from more threads, don't use this function
* (or make sure that calling wl_display_roundtrip() doesn't interfere
* with calling wl_display_prepare_read() and wl_display_read_events())
*
* \memberof wl_display * \memberof wl_display
*/ */
WL_EXPORT int WL_EXPORT int
@ -1216,14 +1227,59 @@ cancel_read(struct wl_display *display)
* *
* This will read events from the file descriptor for the display. * This will read events from the file descriptor for the display.
* This function does not dispatch events, it only reads and queues * This function does not dispatch events, it only reads and queues
* events into their corresponding event queues. If no data is * events into their corresponding event queues. If no data is
* available on the file descriptor, wl_display_read_events() returns * available on the file descriptor, wl_display_read_events() returns
* immediately. To dispatch events that may have been queued, call * immediately. To dispatch events that may have been queued, call
* wl_display_dispatch_pending() or * wl_display_dispatch_pending() or wl_display_dispatch_queue_pending().
* wl_display_dispatch_queue_pending().
* *
* Before calling this function, wl_display_prepare_read() must be * Before calling this function, wl_display_prepare_read() must be
* called first. * called first. When running in more threads (which is the usual
* case, since we'd use wl_display_dispatch() otherwise), every thread
* must call wl_display_prepare_read() before calling this function.
*
* After calling wl_display_prepare_read() there can be some extra code
* before calling wl_display_read_events(), for example poll() or alike.
* Example of code in a thread:
*
* \code
*
* while (wl_display_prepare_read(display) < 0)
* wl_display_dispatch_pending(display);
* wl_display_flush(display);
*
* ... some code ...
*
* fds[0].fd = wl_display_get_fd(display);
* fds[0].events = POLLIN;
* poll(fds, 1, -1);
*
* if (!everything_ok()) {
* wl_display_cancel_read(display);
* handle_error();
* }
*
* if (wl_display_read_events(display) < 0)
* handle_error();
*
* ...
* \endcode
*
* After wl_display_prepare_read() succeeds, other threads that enter
* wl_display_read_events() will sleep until the very last thread enters
* it too or cancels. Therefore when the display fd becomes (or already
* is) readable, wl_display_read_events() should be called as soon as
* possible to unblock all threads. If wl_display_read_events() will not
* be called, then wl_display_cancel_read() must be called instead to let
* the other threads continue.
*
* This function must not be called simultaneously with wl_display_dispatch().
* It may lead to deadlock. If programmer wants, for some reason, use
* wl_display_dispatch() in one thread and wl_display_prepare_read() with
* wl_display_read_events() in another, extra care must be taken to serialize
* these calls, i. e. use mutexes or similar (on whole prepare + read sequence)
*
* \sa wl_display_prepare_read(), wl_display_cancel_read(),
* wl_display_dispatch_pending(), wl_display_dispatch()
* *
* \memberof wl_display * \memberof wl_display
*/ */
@ -1301,17 +1357,17 @@ wl_display_prepare_read_queue(struct wl_display *display,
return ret; return ret;
} }
/** Prepare to read events after polling file descriptor /** Prepare to read events from the display's file descriptor
* *
* \param display The display context object * \param display The display context object
* \return 0 on success or -1 if event queue was not empty * \return 0 on success or -1 if event queue was not empty
* *
* This function must be called before reading from the file * This function must be called before reading from the file
* descriptor using wl_display_read_events(). Calling * descriptor using wl_display_read_events(). Calling
* wl_display_prepare_read() announces the calling threads intention * wl_display_prepare_read() announces the calling thread's intention
* to read and ensures that until the thread is ready to read and * to read and ensures that until the thread is ready to read and
* calls wl_display_read_events(), no other thread will read from the * calls wl_display_read_events(), no other thread will read from the
* file descriptor. This only succeeds if the event queue is empty * file descriptor. This only succeeds if the event queue is empty
* though, and if there are undispatched events in the queue, -1 is * though, and if there are undispatched events in the queue, -1 is
* returned and errno set to EAGAIN. * returned and errno set to EAGAIN.
* *
@ -1320,11 +1376,30 @@ wl_display_prepare_read_queue(struct wl_display *display,
* read intention by calling wl_display_cancel_read(). * read intention by calling wl_display_cancel_read().
* *
* Use this function before polling on the display fd or to integrate * Use this function before polling on the display fd or to integrate
* the fd into a toolkit event loop in a race-free way. Typically, a * the fd into a toolkit event loop in a race-free way.
* toolkit will call wl_display_dispatch_pending() before sleeping, to * A correct usage would be (we left out most of error checking):
* make sure it doesn't block with unhandled events. Upon waking up, *
* it will assume the file descriptor is readable and read events from * \code
* the fd by calling wl_display_dispatch(). Simplified, we have: * while (wl_display_prepare_read(display) != 0)
* wl_display_dispatch_pending(display);
* wl_display_flush(display);
*
* ret = poll(fds, nfds, -1);
* if (has_error(ret))
* wl_display_cancel_read(display);
* else
* wl_display_read_events(display);
*
* wl_display_dispatch_pending(display);
* \endcode
*
* Here we call wl_display_prepare_read(), which ensures that between
* returning from that call and eventually calling
* wl_display_read_events(), no other thread will read from the fd and
* queue events in our queue. If the call to wl_display_prepare_read() fails,
* we dispatch the pending events and try again until we're successful.
*
* When using wl_display_dispatch() we'd have something like:
* *
* \code * \code
* wl_display_dispatch_pending(display); * wl_display_dispatch_pending(display);
@ -1333,8 +1408,8 @@ wl_display_prepare_read_queue(struct wl_display *display,
* wl_display_dispatch(display); * wl_display_dispatch(display);
* \endcode * \endcode
* *
* The race is immediately after poll(), where one thread * This sequence in not thread-safe. The race is immediately after poll(),
* could preempt and read events before the other thread calls * where one thread could preempt and read events before the other thread calls
* wl_display_dispatch(). This call now blocks and starves the other * wl_display_dispatch(). This call now blocks and starves the other
* fds in the event loop. * fds in the event loop.
* *
@ -1346,26 +1421,20 @@ wl_display_prepare_read_queue(struct wl_display *display,
* before the other thread managed to call poll(), it will * before the other thread managed to call poll(), it will
* block with events queued. * block with events queued.
* *
* A correct sequence would be: * wl_display_prepare_read() function doesn't acquire exclusive access
* \code * to the display's fd. It only registers that the thread calling this function
* while (wl_display_prepare_read(display) != 0) * has intention to read from fd.
* wl_display_dispatch_pending(display); * When all registered readers call wl_display_read_events(),
* wl_display_flush(display); * only one (at random) eventually reads and queues the events and the
* poll(fds, nfds, -1); * others are sleeping meanwhile. This way we avoid races and still
* wl_display_read_events(display); * can read from more threads.
* wl_display_dispatch_pending(display);
* \endcode
*
* Here we call wl_display_prepare_read(), which ensures that between
* returning from that call and eventually calling
* wl_display_read_events(), no other thread will read from the fd and
* queue events in our queue. If the call to wl_display_prepare_read() fails,
* we dispatch the pending events and try again until we're successful.
* *
* If the relevant queue is not the default queue, then * If the relevant queue is not the default queue, then
* wl_display_prepare_read_queue() and wl_display_dispatch_queue_pending() * wl_display_prepare_read_queue() and wl_display_dispatch_queue_pending()
* need to be used instead. * need to be used instead.
* *
* \sa wl_display_cancel_read(), wl_display_read_events()
*
* \memberof wl_display * \memberof wl_display
*/ */
WL_EXPORT int WL_EXPORT int
@ -1374,13 +1443,15 @@ wl_display_prepare_read(struct wl_display *display)
return wl_display_prepare_read_queue(display, &display->default_queue); return wl_display_prepare_read_queue(display, &display->default_queue);
} }
/** Release exclusive access to display file descriptor /** Cancel read intention on display's fd
* *
* \param display The display context object * \param display The display context object
* *
* This releases the exclusive access. Useful for canceling the lock * After a thread successfully called wl_display_prepare_read() it must
* when a timed out poll returns fd not readable and we're not going * either call wl_display_read_events() or wl_display_cancel_read().
* to read from the fd anytime soon. * If the threads do not follow this rule it will lead to deadlock.
*
* \sa wl_display_prepare_read(), wl_display_read_events()
* *
* \memberof wl_display * \memberof wl_display
*/ */
@ -1420,6 +1491,9 @@ wl_display_cancel_read(struct wl_display *display)
* That means that this function can return non-0 value even when it * That means that this function can return non-0 value even when it
* haven't dispatched any event for the given queue. * haven't dispatched any event for the given queue.
* *
* This function has the same constrains for using in multi-threaded apps
* as \ref wl_display_dispatch().
*
* \sa wl_display_dispatch(), wl_display_dispatch_pending(), * \sa wl_display_dispatch(), wl_display_dispatch_pending(),
* wl_display_dispatch_queue_pending() * wl_display_dispatch_queue_pending()
* *
@ -1525,11 +1599,17 @@ wl_display_dispatch_queue_pending(struct wl_display *display,
* the appropriate event queues. Finally, events on the default event queue * the appropriate event queues. Finally, events on the default event queue
* are dispatched. * are dispatched.
* *
* In multi-threaded environment, programmer may want to use
* wl_display_read_events(). However, use of wl_display_read_events()
* must not be mixed with wl_display_dispatch(). See wl_display_read_events()
* and wl_display_prepare_read() for more details.
*
* \note It is not possible to check if there are events on the queue * \note It is not possible to check if there are events on the queue
* or not. For dispatching default queue events without blocking, see \ref * or not. For dispatching default queue events without blocking, see \ref
* wl_display_dispatch_pending(). * wl_display_dispatch_pending().
* *
* \sa wl_display_dispatch_pending(), wl_display_dispatch_queue() * \sa wl_display_dispatch_pending(), wl_display_dispatch_queue(),
* wl_display_read_events()
* *
* \memberof wl_display * \memberof wl_display
*/ */