Don't hardcode offered dnd types in window.c

This commit is contained in:
Kristian Høgsberg 2010-11-30 14:01:07 -05:00
parent 88b272d9ff
commit 41da90897c
3 changed files with 18 additions and 14 deletions

View file

@ -988,20 +988,18 @@ input_get_input_device(struct input *input)
}
struct wl_drag *
window_start_drag(struct window *window, struct input *input, uint32_t time,
const struct wl_drag_listener *listener, void *data)
window_create_drag(struct window *window)
{
struct wl_drag *drag;
cairo_device_flush (window->display->device);
drag = wl_shell_create_drag(window->display->shell);
wl_drag_offer(drag, "text/plain");
wl_drag_offer(drag, "text/html");
wl_drag_activate(drag, window->surface, input->input_device, time);
wl_drag_add_listener(drag, listener, data);
return wl_shell_create_drag(window->display->shell);
}
return drag;
void
window_activate_drag(struct wl_drag *drag, struct window *window,
struct input *input, uint32_t time)
{
wl_drag_activate(drag, window->surface, input->input_device, time);
}
static void