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Add a shm buffer sharing mechanism
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8 changed files with 286 additions and 46 deletions
156
compositor/shm.c
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156
compositor/shm.c
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/*
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* Copyright © 2010 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include "compositor.h"
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static void
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destroy_buffer(struct wl_resource *resource, struct wl_client *client)
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{
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struct wlsc_shm_buffer *buffer =
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container_of(resource, struct wlsc_shm_buffer, base.base);
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munmap(buffer->data, buffer->stride * buffer->base.height);
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free(buffer);
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}
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static void
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buffer_destroy(struct wl_client *client, struct wl_buffer *buffer)
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{
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// wl_resource_destroy(&buffer->base, client);
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}
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const static struct wl_buffer_interface buffer_interface = {
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buffer_destroy
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};
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static void
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shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_shm_buffer *buffer =
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(struct wlsc_shm_buffer *) buffer_base;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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buffer->base.width, buffer->base.height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer->data);
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es->visual = buffer->base.visual;
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}
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static void
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shm_buffer_damage(struct wl_buffer *buffer_base,
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struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_shm_buffer *buffer =
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(struct wlsc_shm_buffer *) buffer_base;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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buffer->base.width, buffer->base.height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer->data);
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/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
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* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
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}
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static void
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shm_create_buffer(struct wl_client *client, struct wl_shm *shm,
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uint32_t id, int fd, int32_t width, int32_t height,
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uint32_t stride, struct wl_visual *visual)
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{
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struct wlsc_compositor *compositor =
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container_of((struct wlsc_shm *) shm,
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struct wlsc_compositor, shm);
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struct wlsc_shm_buffer *buffer;
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if (visual != &compositor->argb_visual &&
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visual != &compositor->premultiplied_argb_visual &&
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visual != &compositor->rgb_visual) {
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/* FIXME: Define a real exception event instead of
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* abusing this one */
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wl_client_post_event(client,
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(struct wl_object *) compositor->wl_display,
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WL_DISPLAY_INVALID_OBJECT, 0);
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fprintf(stderr, "invalid visual in create_buffer\n");
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close(fd);
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return;
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}
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buffer = malloc(sizeof *buffer);
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if (buffer == NULL) {
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close(fd);
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wl_client_post_no_memory(client);
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return;
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}
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buffer->base.compositor = (struct wl_compositor *) compositor;
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buffer->base.width = width;
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buffer->base.height = height;
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buffer->base.visual = visual;
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buffer->base.attach = shm_buffer_attach;
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buffer->base.damage = shm_buffer_damage;
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buffer->stride = stride;
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buffer->data =
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mmap(NULL, stride * height, PROT_READ, MAP_SHARED, fd, 0);
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close(fd);
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if (buffer->data == MAP_FAILED) {
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/* FIXME: Define a real exception event instead of
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* abusing this one */
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free(buffer);
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wl_client_post_event(client,
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(struct wl_object *) compositor->wl_display,
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WL_DISPLAY_INVALID_OBJECT, 0);
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fprintf(stderr, "failed to create image for fd %d\n", fd);
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return;
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}
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buffer->base.base.base.id = id;
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buffer->base.base.base.interface = &wl_buffer_interface;
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buffer->base.base.base.implementation = (void (**)(void))
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&buffer_interface;
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buffer->base.base.destroy = destroy_buffer;
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wl_client_add_resource(client, &buffer->base.base);
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}
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const static struct wl_shm_interface shm_interface = {
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shm_create_buffer
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};
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int
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wlsc_shm_init(struct wlsc_compositor *ec)
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{
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struct wlsc_shm *shm = &ec->shm;
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shm->base.interface = &wl_shm_interface;
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shm->base.implementation = (void (**)(void)) &shm_interface;
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wl_display_add_object(ec->wl_display, &shm->base);
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wl_display_add_global(ec->wl_display, &shm->base, NULL);
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return 0;
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}
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