Remove incorrect sanity-check from wl_map_insert_at

I got a little over-eager with my sanity checks and didn't realize that the
client uses wl_map_insert_at to mark objects as zombies when they come from
the server-side.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jason Ekstrand 2013-06-05 16:39:51 -05:00 committed by Kristian Høgsberg
parent 8fd60c683a
commit 2d586a759e

View file

@ -211,14 +211,8 @@ wl_map_insert_at(struct wl_map *map, uint32_t flags, uint32_t i, void *data)
struct wl_array *entries;
if (i < WL_SERVER_ID_START) {
if (map->side == WL_MAP_CLIENT_SIDE)
return -1;
entries = &map->client_entries;
} else {
if (map->side == WL_MAP_SERVER_SIDE)
return -1;
entries = &map->server_entries;
i -= WL_SERVER_ID_START;
}