Create socket in /var/run/user/${HOME}

Use the runtime dir from XDG Base Directory Specification for creating the
socket in a directory only the user can read and write.
This commit is contained in:
Kristian Høgsberg 2010-12-01 15:36:20 -05:00
parent 0611e3efc2
commit 2bb3ebe1e4
11 changed files with 99 additions and 51 deletions

View file

@ -38,6 +38,12 @@
#include "wayland-server-protocol.h"
#include "connection.h"
struct wl_socket {
int fd;
struct sockaddr_un addr;
struct wl_list link;
};
struct wl_client {
struct wl_connection *connection;
struct wl_event_source *source;
@ -50,12 +56,14 @@ struct wl_display {
struct wl_object base;
struct wl_event_loop *loop;
struct wl_hash_table *objects;
int run;
struct wl_list frame_list;
uint32_t client_id_range;
uint32_t id;
struct wl_list global_list;
struct wl_list socket_list;
};
struct wl_frame_listener {
@ -425,6 +433,7 @@ wl_display_create(void)
wl_list_init(&display->frame_list);
wl_list_init(&display->global_list);
wl_list_init(&display->socket_list);
display->client_id_range = 256; /* Gah, arbitrary... */
@ -441,6 +450,23 @@ wl_display_create(void)
return display;
}
WL_EXPORT void
wl_display_destroy(struct wl_display *display)
{
struct wl_socket *s, *next;
wl_event_loop_destroy(display->loop);
wl_hash_table_destroy(display->objects);
wl_list_for_each_safe(s, next, &display->socket_list, link) {
close(s->fd);
unlink(s->addr.sun_path);
free(s);
}
free(display);
}
WL_EXPORT void
wl_display_add_object(struct wl_display *display, struct wl_object *object)
{
@ -483,10 +509,18 @@ wl_display_get_event_loop(struct wl_display *display)
return display->loop;
}
WL_EXPORT void
wl_display_terminate(struct wl_display *display)
{
display->run = 0;
}
WL_EXPORT void
wl_display_run(struct wl_display *display)
{
while (1)
display->run = 1;
while (display->run)
wl_event_loop_dispatch(display->loop, -1);
}
@ -507,30 +541,50 @@ socket_data(int fd, uint32_t mask, void *data)
}
WL_EXPORT int
wl_display_add_socket(struct wl_display *display,
const char *name, size_t name_size)
wl_display_add_socket(struct wl_display *display, const char *name)
{
struct sockaddr_un addr;
int sock;
socklen_t size;
struct wl_socket *s;
socklen_t size, name_size;
const char *runtime_dir;
sock = socket(PF_LOCAL, SOCK_STREAM, 0);
if (sock < 0)
s = malloc(sizeof *s);
if (socket == NULL)
return -1;
addr.sun_family = AF_LOCAL;
memcpy(addr.sun_path, name, name_size);
s->fd = socket(PF_LOCAL, SOCK_STREAM, 0);
if (s->fd < 0)
return -1;
runtime_dir = getenv("XDG_RUNTIME_DIR");
if (runtime_dir == NULL) {
runtime_dir = ".";
fprintf(stderr,
"XDG_RUNTIME_DIR not set, falling back to %s\n",
runtime_dir);
}
if (name == NULL)
name = getenv("WAYLAND_DISPLAY");
if (name == NULL)
name = "wayland-0";
memset(&s->addr, 0, sizeof s->addr);
s->addr.sun_family = AF_LOCAL;
name_size = snprintf(s->addr.sun_path, sizeof s->addr.sun_path,
"%s/%s", runtime_dir, name) + 1;
fprintf(stderr, "using socket %s\n", s->addr.sun_path);
size = offsetof (struct sockaddr_un, sun_path) + name_size;
if (bind(sock, (struct sockaddr *) &addr, size) < 0)
if (bind(s->fd, (struct sockaddr *) &s->addr, size) < 0)
return -1;
if (listen(sock, 1) < 0)
if (listen(s->fd, 1) < 0)
return -1;
wl_event_loop_add_fd(display->loop, sock,
wl_event_loop_add_fd(display->loop, s->fd,
WL_EVENT_READABLE,
socket_data, display);
wl_list_insert(display->socket_list.prev, &s->link);
return 0;
}