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synced 2025-11-11 13:29:49 -05:00
Bring gears example up to date
Must have gears.
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parent
990854d019
commit
2b43bd73a0
3 changed files with 95 additions and 91 deletions
160
clients/gears.c
160
clients/gears.c
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@ -43,9 +43,6 @@
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#include "window.h"
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static const char gem_device[] = "/dev/dri/card0";
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static const char socket_name[] = "\0wayland";
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struct gears {
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struct window *window;
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@ -54,14 +51,14 @@ struct gears {
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EGLDisplay display;
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EGLContext context;
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EGLImageKHR image;
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int drm_fd;
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int resized;
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GLfloat angle;
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cairo_surface_t *cairo_surface;
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GLint gear_list[3];
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GLuint fbo, color_rbo, depth_rbo;
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GLuint fbo, color_rbo[2], depth_rbo;
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cairo_surface_t *surface[2];
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int current;
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};
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struct gear_template {
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@ -205,11 +202,63 @@ make_gear(const struct gear_template *t)
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glEnd();
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}
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static void
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allocate_buffer(struct gears *gears)
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{
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EGLImageKHR image;
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/* Constrain child size to be square and at least 300x300 */
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window_get_child_rectangle(gears->window, &gears->rectangle);
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if (gears->rectangle.width > gears->rectangle.height)
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gears->rectangle.height = gears->rectangle.width;
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else
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gears->rectangle.width = gears->rectangle.height;
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if (gears->rectangle.width < 300) {
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gears->rectangle.width = 300;
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gears->rectangle.height = 300;
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}
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window_set_child_size(gears->window, &gears->rectangle);
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window_draw(gears->window);
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gears->surface[gears->current] = window_get_surface(gears->window);
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image = display_get_image_for_drm_surface(gears->display,
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gears->surface[gears->current]);
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if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
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die("faile to make context current\n");
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glBindRenderbuffer(GL_RENDERBUFFER_EXT,
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gears->color_rbo[gears->current]);
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glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image);
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
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glRenderbufferStorage(GL_RENDERBUFFER_EXT,
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GL_DEPTH_COMPONENT,
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gears->rectangle.width + 20 + 32,
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gears->rectangle.height + 60 + 32);
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}
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static void
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draw_gears(struct gears *gears)
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{
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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if (gears->surface[gears->current] == NULL)
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allocate_buffer(gears);
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT,
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gears->color_rbo[gears->current]);
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glViewport(gears->rectangle.x, gears->rectangle.y,
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gears->rectangle.width, gears->rectangle.height);
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glScissor(gears->rectangle.x, gears->rectangle.y,
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gears->rectangle.width, gears->rectangle.height);
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glEnable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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@ -241,52 +290,9 @@ draw_gears(struct gears *gears)
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glPopMatrix();
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glFlush();
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}
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static void
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resize_window(struct gears *gears)
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{
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EGLint attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
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EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA |
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EGL_DRM_BUFFER_USE_SCANOUT_MESA,
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EGL_NONE
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};
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/* Constrain child size to be square and at least 300x300 */
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window_get_child_rectangle(gears->window, &gears->rectangle);
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if (gears->rectangle.width > gears->rectangle.height)
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gears->rectangle.height = gears->rectangle.width;
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else
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gears->rectangle.width = gears->rectangle.height;
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if (gears->rectangle.width < 300) {
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gears->rectangle.width = 300;
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gears->rectangle.height = 300;
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}
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window_set_child_size(gears->window, &gears->rectangle);
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window_draw(gears->window);
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if (gears->image)
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eglDestroyImageKHR(gears->display, gears->image);
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attribs[1] = gears->rectangle.width;
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attribs[3] = gears->rectangle.height;
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gears->image = eglCreateDRMImageMESA(gears->display, attribs);
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->color_rbo);
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glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, gears->image);
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
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glRenderbufferStorage(GL_RENDERBUFFER_EXT,
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GL_DEPTH_COMPONENT,
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gears->rectangle.width,
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gears->rectangle.height);
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glViewport(0, 0, gears->rectangle.width, gears->rectangle.height);
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gears->resized = 0;
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window_set_surface(gears->window, gears->surface[gears->current]);
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window_flush(gears->window);
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}
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static void
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@ -294,17 +300,10 @@ resize_handler(struct window *window, void *data)
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{
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struct gears *gears = data;
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/* Right now, resizing the window from the per-frame callback
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* is fine, since the window drawing code is so slow that we
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* can't draw more than one window per frame anyway. However,
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* once we implement faster resizing, this will show lag
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* between pointer motion and window size even if resizing is
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* fast. We need to keep processing motion events and posting
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* new frames as fast as possible so when the server
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* composites the next frame it will have the most recent size
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* possible, like what we do for window moves. */
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gears->resized = 1;
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cairo_surface_destroy(gears->surface[0]);
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gears->surface[0] = NULL;
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cairo_surface_destroy(gears->surface[1]);
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gears->surface[1] = NULL;
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}
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static void
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@ -313,7 +312,15 @@ keyboard_focus_handler(struct window *window,
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{
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struct gears *gears = data;
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gears->resized = 1;
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resize_handler(window, gears);
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}
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static void
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redraw_handler(struct window *window, void *data)
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{
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struct gears *gears = data;
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draw_gears(gears);
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}
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static void
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@ -321,15 +328,11 @@ frame_callback(void *data, uint32_t time)
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{
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struct gears *gears = data;
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window_copy_image(gears->window, &gears->rectangle, gears->image);
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if (gears->resized)
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resize_window(gears);
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draw_gears(gears);
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gears->current = 1 - gears->current;
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gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
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window_schedule_redraw(gears->window);
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wl_display_frame_callback(display_get_display(gears->d),
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frame_callback, gears);
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}
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@ -352,9 +355,6 @@ gears_create(struct display *display)
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if (gears->display == NULL)
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die("failed to create egl display\n");
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if (!eglInitialize(gears->display, &major, &minor))
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die("failed to initialize display\n");
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eglBindAPI(EGL_OPENGL_API);
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gears->context = eglCreateContext(gears->display,
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@ -368,13 +368,7 @@ gears_create(struct display *display)
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glGenFramebuffers(1, &gears->fbo);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo);
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glGenRenderbuffers(1, &gears->color_rbo);
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->color_rbo);
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT,
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gears->color_rbo);
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glGenRenderbuffers(2, gears->color_rbo);
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glGenRenderbuffers(1, &gears->depth_rbo);
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
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@ -402,16 +396,12 @@ gears_create(struct display *display)
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glEnable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 0.92);
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if (glCheckFramebufferStatus (GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE)
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fprintf(stderr, "framebuffer incomplete\n");
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resize_window(gears);
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draw_gears(gears);
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window_set_user_data(gears->window, gears);
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window_set_resize_handler(gears->window, resize_handler);
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window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler);
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window_set_redraw_handler(gears->window, redraw_handler);
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draw_gears(gears);
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wl_display_frame_callback(display_get_display(gears->d),
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frame_callback, gears);
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