Use glTexSubImage to update the pixels.

glTexImage causes respecification.  The DRM buffer a client renders to
will be different from that used to create the wl_buffer.
This commit is contained in:
Chia-I Wu 2010-10-29 15:20:16 +08:00 committed by Kristian Høgsberg
parent 332073b9db
commit 1f411902de
2 changed files with 4 additions and 5 deletions

View file

@ -192,8 +192,8 @@ texture_from_png(const char *filename, int width, int height)
else
format = GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
width, height, 0, format, GL_UNSIGNED_BYTE, data);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
format, GL_UNSIGNED_BYTE, data);
gdk_pixbuf_unref(pixbuf);