Add initial basic support for fullscreen surfaces

This commit is contained in:
Kristian Høgsberg 2011-01-28 15:18:33 -05:00
parent 5e4d83f499
commit 0ce245761c
6 changed files with 137 additions and 37 deletions

View file

@ -131,7 +131,7 @@ wlsc_surface_create(struct wlsc_compositor *compositor,
wl_list_init(&surface->surface.destroy_listener_list);
wl_list_init(&surface->link);
surface->mapped = 0;
surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
glGenTextures(1, &surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->texture);
@ -403,13 +403,21 @@ wlsc_output_repaint(struct wlsc_output *output)
glViewport(0, 0, output->width, output->height);
if (output->background)
wlsc_surface_draw(output->background, output);
else
glClear(GL_COLOR_BUFFER_BIT);
wl_list_for_each_reverse(es, &ec->surface_list, link)
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
es->fullscreen_output == output) {
if (es->width < output->width || es->height < output->height)
glClear(GL_COLOR_BUFFER_BIT);
wlsc_surface_draw(es, output);
} else {
if (output->background)
wlsc_surface_draw(output->background, output);
else
glClear(GL_COLOR_BUFFER_BIT);
wl_list_for_each_reverse(es, &ec->surface_list, link)
wlsc_surface_draw(es, output);
}
if (ec->focus)
wl_list_for_each(eid, &ec->input_device_list, link)
@ -475,16 +483,27 @@ surface_map_toplevel(struct wl_client *client,
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
if (es->mapped)
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wlsc_surface_update_matrix(es);
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_TOPLEVEL:
return;
case WLSC_SURFACE_MAP_FULLSCREEN:
es->fullscreen_output = NULL;
es->x = es->saved_x;
es->y = es->saved_y;
wlsc_surface_update_matrix(es);
break;
default:
break;
}
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wlsc_surface_update_matrix(es);
wl_list_insert(&es->compositor->surface_list, &es->link);
wlsc_compositor_schedule_repaint(es->compositor);
es->mapped = 1;
es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
}
static void
@ -495,16 +514,56 @@ surface_map_transient(struct wl_client *client,
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_surface *pes = (struct wlsc_surface *) parent;
if (es->mapped)
return;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_FULLSCREEN:
es->fullscreen_output = NULL;
break;
default:
break;
}
es->x = pes->x + x;
es->y = pes->y + y;
wlsc_surface_update_matrix(es);
wl_list_insert(&es->compositor->surface_list, &es->link);
wlsc_compositor_schedule_repaint(es->compositor);
es->mapped = 1;
es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
}
static void
surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_output *output;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_FULLSCREEN:
return;
default:
break;
}
/* FIXME: Fullscreen on first output */
/* FIXME: Handle output going away */
output = container_of(es->compositor->output_list.next,
struct wlsc_output, link);
es->saved_x = es->x;
es->saved_y = es->y;
es->x = (output->width - es->width) / 2;
es->y = (output->height - es->height) / 2;
es->fullscreen_output = output;
wlsc_surface_update_matrix(es);
wlsc_compositor_schedule_repaint(es->compositor);
es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
}
static void
@ -523,6 +582,7 @@ const static struct wl_surface_interface surface_interface = {
surface_attach,
surface_map_toplevel,
surface_map_transient,
surface_map_fullscreen,
surface_damage
};