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https://gitlab.freedesktop.org/wayland/wayland.git
synced 2025-11-23 06:59:47 -05:00
Refactor window logic into reusable parts, add a new terminal application.
The gears code is moved into a new file gearc.c and the window decoration and management code stays in window.c. A new application 'terminal' is the second user of the windowing code, but doesn't do anything useful yet.
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parent
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commit
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7 changed files with 603 additions and 317 deletions
242
window.c
242
window.c
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@ -31,45 +31,31 @@
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#include <cairo.h>
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#include <glib.h>
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#include <GL/gl.h>
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#include <eagle.h>
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#include "wayland-client.h"
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#include "wayland-glib.h"
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#include "gears.h"
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#include "cairo-util.h"
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static const char gem_device[] = "/dev/dri/card0";
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static const char socket_name[] = "\0wayland";
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static void die(const char *msg)
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{
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fprintf(stderr, "%s", msg);
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exit(EXIT_FAILURE);
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}
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#include "window.h"
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struct window {
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struct wl_display *display;
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struct wl_surface *surface;
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const char *title;
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int x, y, width, height;
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int minimum_width, minimum_height;
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int margin;
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int drag_x, drag_y, last_x, last_y;
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int state;
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uint32_t name;
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int fd;
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int resized;
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cairo_pattern_t *background;
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struct buffer *buffer;
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struct buffer *egl_buffer;
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GLfloat gears_angle;
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struct gears *gears;
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EGLDisplay egl_display;
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EGLContext context;
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EGLConfig config;
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EGLSurface egl_surface;
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window_resize_handler_t resize_handler;
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window_frame_handler_t frame_handler;
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window_acknowledge_handler_t acknowledge_handler;
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void *user_data;
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};
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static void
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@ -86,18 +72,14 @@ rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
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cairo_close_path(cr);
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}
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static gboolean
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draw_window(void *data)
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void
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window_draw(struct window *window)
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{
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struct window *window = data;
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cairo_surface_t *surface;
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cairo_t *cr;
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int border = 2, radius = 5;
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cairo_text_extents_t extents;
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cairo_pattern_t *gradient, *outline, *bright, *dim;
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const static char title[] = "Wayland First Post";
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struct buffer *buffer;
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int width, height;
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surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
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window->width + window->margin * 2,
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@ -155,12 +137,12 @@ draw_window(void *data)
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cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
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cairo_set_font_size(cr, 14);
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cairo_text_extents(cr, title, &extents);
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cairo_text_extents(cr, window->title, &extents);
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cairo_move_to(cr, (window->width - extents.width) / 2, 10 - extents.y_bearing);
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cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
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cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
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cairo_set_line_width (cr, 4);
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cairo_text_path(cr, title);
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cairo_text_path(cr, window->title);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_stroke_preserve(cr);
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cairo_set_source_rgb(cr, 1, 1, 1);
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@ -181,23 +163,6 @@ draw_window(void *data)
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window->y - window->margin,
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window->width + 2 * window->margin,
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window->height + 2 * window->margin);
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width = window->width - 20;
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height = window->height - 60;
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buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
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window->egl_buffer = buffer;
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window->egl_surface = eglCreateSurfaceForName(window->egl_display,
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window->config, buffer->name,
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buffer->width, buffer->height,
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buffer->stride, NULL);
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if (!eglMakeCurrent(window->egl_display,
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window->egl_surface, window->egl_surface, window->context))
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die("failed to make context current\n");
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glViewport(0, 0, width, height);
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window->resized = 0;
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return FALSE;
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}
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enum window_state {
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@ -218,25 +183,12 @@ enum location {
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LOCATION_OUTSIDE
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};
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static int
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update_gears(void *data)
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{
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struct window *window = data;
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if (window->resized)
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draw_window(window);
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gears_draw(window->gears, window->gears_angle);
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return FALSE;
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}
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static void
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event_handler(struct wl_display *display,
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uint32_t object, uint32_t opcode,
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uint32_t size, uint32_t *p, void *data)
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{
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struct window *window = data;
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struct buffer *buffer;
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int location;
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int grip_size = 16;
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@ -258,20 +210,18 @@ event_handler(struct wl_display *display,
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buffer_destroy(window->buffer, window->fd);
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window->buffer = NULL;
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}
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g_idle_add(update_gears, window);
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if (window->acknowledge_handler)
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(*window->acknowledge_handler)(window, key,
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window->user_data);
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} else if (object == 1 && opcode == 4) {
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/* The frame event means that the previous frame was
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* composited, and we can now send the request to copy
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* the frame we've rendered in the mean time into the
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* servers surface buffer. */
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buffer = window->egl_buffer;
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wl_surface_copy(window->surface,
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10 + window->margin, 50 + window->margin,
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buffer->name, buffer->stride,
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0, 0, buffer->width, buffer->height);
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wl_display_commit(window->display, 0);
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window->gears_angle += 1;
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if (window->frame_handler)
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(*window->frame_handler)(window, p[0], p[1],
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window->user_data);
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} else if (object == 1) {
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fprintf(stderr, "unexpected event from display: %d\n",
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opcode);
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@ -295,26 +245,16 @@ event_handler(struct wl_display *display,
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case WINDOW_RESIZING_LOWER_RIGHT:
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window->width = window->drag_x + x;
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window->height = window->drag_y + y;
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if (window->width < 400)
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window->width = 400;
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if (window->height < 400)
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window->height = 400;
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if (window->width < window->minimum_width)
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window->width = window->minimum_width;
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if (window->height < window->minimum_height)
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window->height = window->minimum_height;
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/* Right now, resizing the window from the
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* per-frame callback is fine, since the
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* window drawing code is so slow that we
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* can't draw more than one window per frame
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* anyway. However, once we implement faster
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* resizing, this will show lag between
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* pointer motion and window size even if
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* resizing is fast. We need to keep
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* processing motion events and posting new
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* frames as fast as possible so when the
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* server composites the next frame it will
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* have the most recent size possible, like
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* what we do for window moves. */
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window->resized = 1;
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if (window->resize_handler)
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(*window->resize_handler)(window,
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window->width,
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window->height,
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window->user_data);
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break;
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}
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} else if (opcode == 1) {
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@ -356,13 +296,65 @@ event_handler(struct wl_display *display,
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}
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}
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static struct window *
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window_create(struct wl_display *display, int fd)
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void
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window_get_child_rectangle(struct window *window,
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struct rectangle *rectangle)
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{
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rectangle->x = 10;
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rectangle->y = 50;
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rectangle->width = window->width - 20;
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rectangle->height = window->height - 60;
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}
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void
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window_copy(struct window *window,
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struct rectangle *rectangle,
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uint32_t name, uint32_t stride)
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{
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wl_surface_copy(window->surface,
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window->margin + rectangle->x,
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window->margin + rectangle->y,
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name, stride,
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0, 0, rectangle->width, rectangle->height);
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}
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void
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window_set_resize_handler(struct window *window,
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window_resize_handler_t handler, void *data)
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{
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window->resize_handler = handler;
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window->user_data = data;
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}
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void
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window_set_frame_handler(struct window *window,
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window_frame_handler_t handler, void *data)
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{
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window->frame_handler = handler;
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window->user_data = data;
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}
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void
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window_set_acknowledge_handler(struct window *window,
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window_acknowledge_handler_t handler, void *data)
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{
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window->acknowledge_handler = handler;
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window->user_data = data;
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}
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void
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window_set_minimum_size(struct window *window, uint32_t width, int32_t height)
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{
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window->minimum_width = width;
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window->minimum_height = height;
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}
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struct window *
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window_create(struct wl_display *display, int fd,
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const char *title,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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EGLint major, minor, count;
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EGLConfig configs[64];
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struct window *window;
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const GLfloat red = 0, green = 0, blue = 0, alpha = 0.92;
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window = malloc(sizeof *window);
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if (window == NULL)
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@ -370,69 +362,19 @@ window_create(struct wl_display *display, int fd)
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memset(window, 0, sizeof *window);
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window->display = display;
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window->title = strdup(title);
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window->surface = wl_display_create_surface(display);
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window->x = 200;
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window->y = 200;
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window->width = 450;
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window->height = 500;
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window->x = x;
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window->y = y;
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window->minimum_width = 100;
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window->minimum_height = 100;
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window->width = width;
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window->height = height;
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window->margin = 16;
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window->state = WINDOW_STABLE;
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window->fd = fd;
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window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
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window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965");
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if (window->egl_display == NULL)
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die("failed to create egl display\n");
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if (!eglInitialize(window->egl_display, &major, &minor))
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die("failed to initialize display\n");
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if (!eglGetConfigs(window->egl_display, configs, 64, &count))
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die("failed to get configs\n");
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window->config = configs[24];
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window->context = eglCreateContext(window->egl_display, window->config, NULL, NULL);
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if (window->context == NULL)
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die("failed to create context\n");
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draw_window(window);
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window->gears = gears_create(0, 0, 0, 0.92);
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gears_draw(window->gears, window->gears_angle);
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window->gears_angle += 1;
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wl_display_commit(window->display, 0);
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return window;
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}
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int main(int argc, char *argv[])
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{
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struct wl_display *display;
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int fd;
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struct window *window;
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GMainLoop *loop;
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GSource *source;
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fd = open(gem_device, O_RDWR);
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if (fd < 0) {
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fprintf(stderr, "drm open failed: %m\n");
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return -1;
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}
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display = wl_display_create(socket_name, sizeof socket_name);
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if (display == NULL) {
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fprintf(stderr, "failed to create display: %m\n");
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return -1;
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}
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loop = g_main_loop_new(NULL, FALSE);
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source = wl_glib_source_new(display);
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g_source_attach(source, NULL);
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window = window_create(display, fd);
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wl_display_set_event_handler(display, event_handler, window);
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g_main_loop_run(loop);
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return 0;
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return window;
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}
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