Refactor window logic into reusable parts, add a new terminal application.

The gears code is moved into a new file gearc.c and the window decoration
and management code stays in window.c.  A new application 'terminal' is the
second user of the windowing code, but doesn't do anything useful yet.
This commit is contained in:
Kristian Høgsberg 2008-12-07 19:59:11 -05:00
parent dc0f355f0a
commit 0c4457f0c2
7 changed files with 603 additions and 317 deletions

242
window.c
View file

@ -31,45 +31,31 @@
#include <cairo.h>
#include <glib.h>
#include <GL/gl.h>
#include <eagle.h>
#include "wayland-client.h"
#include "wayland-glib.h"
#include "gears.h"
#include "cairo-util.h"
static const char gem_device[] = "/dev/dri/card0";
static const char socket_name[] = "\0wayland";
static void die(const char *msg)
{
fprintf(stderr, "%s", msg);
exit(EXIT_FAILURE);
}
#include "window.h"
struct window {
struct wl_display *display;
struct wl_surface *surface;
const char *title;
int x, y, width, height;
int minimum_width, minimum_height;
int margin;
int drag_x, drag_y, last_x, last_y;
int state;
uint32_t name;
int fd;
int resized;
cairo_pattern_t *background;
struct buffer *buffer;
struct buffer *egl_buffer;
GLfloat gears_angle;
struct gears *gears;
EGLDisplay egl_display;
EGLContext context;
EGLConfig config;
EGLSurface egl_surface;
window_resize_handler_t resize_handler;
window_frame_handler_t frame_handler;
window_acknowledge_handler_t acknowledge_handler;
void *user_data;
};
static void
@ -86,18 +72,14 @@ rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
cairo_close_path(cr);
}
static gboolean
draw_window(void *data)
void
window_draw(struct window *window)
{
struct window *window = data;
cairo_surface_t *surface;
cairo_t *cr;
int border = 2, radius = 5;
cairo_text_extents_t extents;
cairo_pattern_t *gradient, *outline, *bright, *dim;
const static char title[] = "Wayland First Post";
struct buffer *buffer;
int width, height;
surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
window->width + window->margin * 2,
@ -155,12 +137,12 @@ draw_window(void *data)
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_font_size(cr, 14);
cairo_text_extents(cr, title, &extents);
cairo_text_extents(cr, window->title, &extents);
cairo_move_to(cr, (window->width - extents.width) / 2, 10 - extents.y_bearing);
cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
cairo_set_line_width (cr, 4);
cairo_text_path(cr, title);
cairo_text_path(cr, window->title);
cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
@ -181,23 +163,6 @@ draw_window(void *data)
window->y - window->margin,
window->width + 2 * window->margin,
window->height + 2 * window->margin);
width = window->width - 20;
height = window->height - 60;
buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
window->egl_buffer = buffer;
window->egl_surface = eglCreateSurfaceForName(window->egl_display,
window->config, buffer->name,
buffer->width, buffer->height,
buffer->stride, NULL);
if (!eglMakeCurrent(window->egl_display,
window->egl_surface, window->egl_surface, window->context))
die("failed to make context current\n");
glViewport(0, 0, width, height);
window->resized = 0;
return FALSE;
}
enum window_state {
@ -218,25 +183,12 @@ enum location {
LOCATION_OUTSIDE
};
static int
update_gears(void *data)
{
struct window *window = data;
if (window->resized)
draw_window(window);
gears_draw(window->gears, window->gears_angle);
return FALSE;
}
static void
event_handler(struct wl_display *display,
uint32_t object, uint32_t opcode,
uint32_t size, uint32_t *p, void *data)
{
struct window *window = data;
struct buffer *buffer;
int location;
int grip_size = 16;
@ -258,20 +210,18 @@ event_handler(struct wl_display *display,
buffer_destroy(window->buffer, window->fd);
window->buffer = NULL;
}
g_idle_add(update_gears, window);
if (window->acknowledge_handler)
(*window->acknowledge_handler)(window, key,
window->user_data);
} else if (object == 1 && opcode == 4) {
/* The frame event means that the previous frame was
* composited, and we can now send the request to copy
* the frame we've rendered in the mean time into the
* servers surface buffer. */
buffer = window->egl_buffer;
wl_surface_copy(window->surface,
10 + window->margin, 50 + window->margin,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
wl_display_commit(window->display, 0);
window->gears_angle += 1;
if (window->frame_handler)
(*window->frame_handler)(window, p[0], p[1],
window->user_data);
} else if (object == 1) {
fprintf(stderr, "unexpected event from display: %d\n",
opcode);
@ -295,26 +245,16 @@ event_handler(struct wl_display *display,
case WINDOW_RESIZING_LOWER_RIGHT:
window->width = window->drag_x + x;
window->height = window->drag_y + y;
if (window->width < 400)
window->width = 400;
if (window->height < 400)
window->height = 400;
if (window->width < window->minimum_width)
window->width = window->minimum_width;
if (window->height < window->minimum_height)
window->height = window->minimum_height;
/* Right now, resizing the window from the
* per-frame callback is fine, since the
* window drawing code is so slow that we
* can't draw more than one window per frame
* anyway. However, once we implement faster
* resizing, this will show lag between
* pointer motion and window size even if
* resizing is fast. We need to keep
* processing motion events and posting new
* frames as fast as possible so when the
* server composites the next frame it will
* have the most recent size possible, like
* what we do for window moves. */
window->resized = 1;
if (window->resize_handler)
(*window->resize_handler)(window,
window->width,
window->height,
window->user_data);
break;
}
} else if (opcode == 1) {
@ -356,13 +296,65 @@ event_handler(struct wl_display *display,
}
}
static struct window *
window_create(struct wl_display *display, int fd)
void
window_get_child_rectangle(struct window *window,
struct rectangle *rectangle)
{
rectangle->x = 10;
rectangle->y = 50;
rectangle->width = window->width - 20;
rectangle->height = window->height - 60;
}
void
window_copy(struct window *window,
struct rectangle *rectangle,
uint32_t name, uint32_t stride)
{
wl_surface_copy(window->surface,
window->margin + rectangle->x,
window->margin + rectangle->y,
name, stride,
0, 0, rectangle->width, rectangle->height);
}
void
window_set_resize_handler(struct window *window,
window_resize_handler_t handler, void *data)
{
window->resize_handler = handler;
window->user_data = data;
}
void
window_set_frame_handler(struct window *window,
window_frame_handler_t handler, void *data)
{
window->frame_handler = handler;
window->user_data = data;
}
void
window_set_acknowledge_handler(struct window *window,
window_acknowledge_handler_t handler, void *data)
{
window->acknowledge_handler = handler;
window->user_data = data;
}
void
window_set_minimum_size(struct window *window, uint32_t width, int32_t height)
{
window->minimum_width = width;
window->minimum_height = height;
}
struct window *
window_create(struct wl_display *display, int fd,
const char *title,
int32_t x, int32_t y, int32_t width, int32_t height)
{
EGLint major, minor, count;
EGLConfig configs[64];
struct window *window;
const GLfloat red = 0, green = 0, blue = 0, alpha = 0.92;
window = malloc(sizeof *window);
if (window == NULL)
@ -370,69 +362,19 @@ window_create(struct wl_display *display, int fd)
memset(window, 0, sizeof *window);
window->display = display;
window->title = strdup(title);
window->surface = wl_display_create_surface(display);
window->x = 200;
window->y = 200;
window->width = 450;
window->height = 500;
window->x = x;
window->y = y;
window->minimum_width = 100;
window->minimum_height = 100;
window->width = width;
window->height = height;
window->margin = 16;
window->state = WINDOW_STABLE;
window->fd = fd;
window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965");
if (window->egl_display == NULL)
die("failed to create egl display\n");
if (!eglInitialize(window->egl_display, &major, &minor))
die("failed to initialize display\n");
if (!eglGetConfigs(window->egl_display, configs, 64, &count))
die("failed to get configs\n");
window->config = configs[24];
window->context = eglCreateContext(window->egl_display, window->config, NULL, NULL);
if (window->context == NULL)
die("failed to create context\n");
draw_window(window);
window->gears = gears_create(0, 0, 0, 0.92);
gears_draw(window->gears, window->gears_angle);
window->gears_angle += 1;
wl_display_commit(window->display, 0);
return window;
}
int main(int argc, char *argv[])
{
struct wl_display *display;
int fd;
struct window *window;
GMainLoop *loop;
GSource *source;
fd = open(gem_device, O_RDWR);
if (fd < 0) {
fprintf(stderr, "drm open failed: %m\n");
return -1;
}
display = wl_display_create(socket_name, sizeof socket_name);
if (display == NULL) {
fprintf(stderr, "failed to create display: %m\n");
return -1;
}
loop = g_main_loop_new(NULL, FALSE);
source = wl_glib_source_new(display);
g_source_attach(source, NULL);
window = window_create(display, fd);
wl_display_set_event_handler(display, event_handler, window);
g_main_loop_run(loop);
return 0;
return window;
}