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Input: Convert pointer co-ordinates to signed_24_8
This offers more precision when using devices like tablets, and also for transformed surfaces. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
parent
c5aba11acc
commit
0c20496e1a
4 changed files with 35 additions and 28 deletions
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@ -178,7 +178,7 @@ destroy_drag_focus(struct wl_listener *listener, void *data)
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static void
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drag_grab_focus(struct wl_pointer_grab *grab,
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struct wl_surface *surface, int32_t x, int32_t y)
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struct wl_surface *surface, wl_fixed_t x, wl_fixed_t y)
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{
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struct wl_input_device *device =
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container_of(grab, struct wl_input_device, drag_grab);
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@ -217,7 +217,7 @@ drag_grab_focus(struct wl_pointer_grab *grab,
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static void
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drag_grab_motion(struct wl_pointer_grab *grab,
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uint32_t time, int32_t x, int32_t y)
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uint32_t time, wl_fixed_t x, wl_fixed_t y)
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{
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struct wl_input_device *device =
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container_of(grab, struct wl_input_device, drag_grab);
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@ -243,7 +243,8 @@ data_device_end_drag_grab(struct wl_input_device *device)
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wl_list_remove(&device->drag_icon_listener.link);
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}
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drag_grab_focus(&device->drag_grab, NULL, 0, 0);
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drag_grab_focus(&device->drag_grab, NULL,
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wl_fixed_from_int(0), wl_fixed_from_int(0));
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wl_input_device_end_pointer_grab(device);
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@ -324,7 +325,9 @@ data_device_start_drag(struct wl_client *client, struct wl_resource *resource,
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wl_signal_emit(&device->drag_icon_signal, icon_resource);
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}
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wl_input_device_set_pointer_focus(device, NULL, 0, 0);
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wl_input_device_set_pointer_focus(device, NULL,
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wl_fixed_from_int(0),
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wl_fixed_from_int(0));
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wl_input_device_start_pointer_grab(device, &device->drag_grab);
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}
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@ -472,7 +472,7 @@ lose_keyboard_focus(struct wl_listener *listener, void *data)
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static void
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default_grab_focus(struct wl_pointer_grab *grab,
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struct wl_surface *surface, int32_t x, int32_t y)
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struct wl_surface *surface, wl_fixed_t x, wl_fixed_t y)
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{
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struct wl_input_device *device = grab->input_device;
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@ -484,7 +484,7 @@ default_grab_focus(struct wl_pointer_grab *grab,
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static void
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default_grab_motion(struct wl_pointer_grab *grab,
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uint32_t time, int32_t x, int32_t y)
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uint32_t time, wl_fixed_t x, wl_fixed_t y)
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{
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struct wl_resource *resource;
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@ -564,8 +564,8 @@ wl_input_device_init(struct wl_input_device *device)
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wl_signal_init(&device->selection_signal);
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wl_signal_init(&device->drag_icon_signal);
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device->x = 100;
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device->y = 100;
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device->x = wl_fixed_from_int(100);
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device->y = wl_fixed_from_int(100);
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}
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WL_EXPORT void
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@ -601,7 +601,7 @@ find_resource_for_surface(struct wl_list *list, struct wl_surface *surface)
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WL_EXPORT void
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wl_input_device_set_pointer_focus(struct wl_input_device *device,
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struct wl_surface *surface,
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int32_t sx, int32_t sy)
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wl_fixed_t sx, wl_fixed_t sy)
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{
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struct wl_resource *resource;
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uint32_t serial;
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@ -185,9 +185,13 @@ struct wl_surface {
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struct wl_pointer_grab;
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struct wl_pointer_grab_interface {
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void (*focus)(struct wl_pointer_grab *grab,
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struct wl_surface *surface, int32_t x, int32_t y);
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struct wl_surface *surface,
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wl_fixed_t x,
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wl_fixed_t y);
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void (*motion)(struct wl_pointer_grab *grab,
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uint32_t time, int32_t x, int32_t y);
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uint32_t time,
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wl_fixed_t x,
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wl_fixed_t y);
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void (*button)(struct wl_pointer_grab *grab,
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uint32_t time, uint32_t button, uint32_t state);
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};
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@ -196,7 +200,7 @@ struct wl_pointer_grab {
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const struct wl_pointer_grab_interface *interface;
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struct wl_input_device *input_device;
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struct wl_surface *focus;
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int32_t x, y;
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wl_fixed_t x, y;
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};
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struct wl_keyboard_grab;
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@ -238,9 +242,9 @@ struct wl_input_device {
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struct wl_listener pointer_focus_listener;
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struct wl_listener keyboard_focus_listener;
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int32_t x, y;
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wl_fixed_t x, y;
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struct wl_surface *current;
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int32_t current_x, current_y;
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wl_fixed_t current_x, current_y;
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struct wl_pointer_grab *pointer_grab;
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struct wl_pointer_grab default_pointer_grab;
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@ -249,7 +253,7 @@ struct wl_input_device {
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uint32_t button_count;
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uint32_t grab_time;
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uint32_t grab_serial;
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int32_t grab_x, grab_y;
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wl_fixed_t grab_x, grab_y;
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uint32_t grab_button;
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uint32_t grab_key;
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struct wl_listener grab_listener;
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@ -320,7 +324,7 @@ wl_input_device_release(struct wl_input_device *device);
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void
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wl_input_device_set_pointer_focus(struct wl_input_device *device,
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struct wl_surface *surface,
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int32_t sx, int32_t sy);
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wl_fixed_t sx, wl_fixed_t sy);
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void
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wl_input_device_set_keyboard_focus(struct wl_input_device *device,
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