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Add buffer.damage request to the protocol
Thus remove the server-side used vfunc buffer::damage.
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2 changed files with 18 additions and 11 deletions
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@ -110,9 +110,21 @@
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<!-- A pixel buffer. Created using the drm, shm or similar objects.
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It has a size, visual and contents, but not a location on the
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screen -->
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screen. -->
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<interface name="wl_buffer" version="1">
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<!-- Abandon a buffer. This will invalidate the object id. -->
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<!-- Notify the server that the specified area of the buffers
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contents have changed. To describe a more complicated area
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of damage, break down the region into rectangles and use this
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request several times.
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-->
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<request name="damage">
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<arg name="x" type="int"/>
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<arg name="y" type="int"/>
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<arg name="width" type="int"/>
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<arg name="height" type="int"/>
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</request>
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<!-- Destroy a buffer. This will invalidate the object id. -->
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<request name="destroy" type="destructor"/>
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</interface>
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@ -349,12 +361,10 @@
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active? -->
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<request name="map_fullscreen"/>
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<!-- Notify the server that the attached buffer's contents have
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changed, and request a redraw. The arguments allow you to
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damage only a part of the surface, but the server may ignore
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it and redraw the entire contents of the surface. To
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describe a more complicated area of damage, use this request
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several times. -->
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<!-- After attaching a new buffer, this request is used to
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describe the regions where the new buffer is different from
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the previous buffer and needs to be repainted. Coordinates
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are relative to the new buffer. -->
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<request name="damage">
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<arg name="x" type="int"/>
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<arg name="y" type="int"/>
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