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								<?xml version='1.0' encoding='utf-8' ?>
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								<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN" "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd" [
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								<!ENTITY % BOOK_ENTITIES SYSTEM "Wayland.ent">
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								%BOOK_ENTITIES;
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								]>
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								<chapter id="chap-Introduction">
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								  <title>Introduction</title>
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								  <section id="sect-Motivation">
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								    <title>Motivation</title>
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								    <para>
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								      Most Linux and Unix-based systems rely on the X Window System (or
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								      simply <emphasis>X</emphasis>) as the low-level protocol for building
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								      bitmap graphics interfaces. On these systems, the X stack has grown to
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								      encompass functionality arguably belonging in client libraries,
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								      helper libraries, or the host operating system kernel.  Support for
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								      things like PCI resource management, display configuration management,
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								      direct rendering, and memory management has been integrated into the X
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								      stack, imposing limitations like limited support for standalone
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								      applications, duplication in other projects (e.g. the Linux fb layer
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								      or the DirectFB project), and high levels of complexity for systems
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								      combining multiple elements (for example radeon memory map handling
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								      between the fb driver and X driver, or VT switching).
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								    </para>
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								    <para>
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								      Moreover, X has grown to incorporate modern features like offscreen
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								      rendering and scene composition, but subject to the limitations of the
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								      X architecture.  For example, the X implementation of composition adds
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								      additional context switches and makes things like input redirection
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								      difficult.
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								    </para>
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								    <mediaobject>
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								      <imageobject>
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									<imagedata fileref="images/x-architecture.png" format="PNG" />
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								      </imageobject>
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								      <textobject>
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									<phrase>
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									  X architecture diagram
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									</phrase>
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								      </textobject>
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								    </mediaobject>
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								    <para>
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								      The diagram above illustrates the central role of the X server and
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								      compositor in operations, and the steps required to get contents on to
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								      the screen.
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								    </para>
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								    <para>
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								      Over time, X developers came to understand the shortcomings of this
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								      approach and worked to split things up.  Over the past several years,
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								      a lot of functionality has moved out of the X server and into
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								      client-side libraries or kernel drivers. One of the first components
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								      to move out was font rendering, with freetype and fontconfig providing
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								      an alternative to the core X fonts.  Direct rendering OpenGL as a
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								      graphics driver in a client side library went through some iterations,
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								      ending up as DRI2, which abstracted most of the direct rendering
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								      buffer management from client code. Then cairo came along and provided
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								      a modern 2D rendering library independent of X, and compositing
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								      managers took over control of the rendering of the desktop as toolkits
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								      like GTK+ and Qt moved away from using X APIs for rendering. Recently,
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								      memory and display management have moved to the Linux kernel, further
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								      reducing the scope of X and its driver stack.  The end result is a
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								      highly modular graphics stack.
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								    </para>
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								  </section>
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								  <section id="sect-Compositing-manager-display-server">
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								    <title>The compositing manager as the display server</title>
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								    <para>
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								      Wayland is a new display server and compositing protocol, and Weston
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								      is the implementation of this protocol which builds on top of all the
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								      components above. We are trying to distill out the functionality in
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								      the X server that is still used by the modern Linux desktop. This
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								      turns out to be not a whole lot. Applications can allocate their own
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								      off-screen buffers and render their window contents directly, using
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								      hardware accelerated libraries like libGL, or high quality software
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								      implementations like those found in Cairo. In the end, what’s needed
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								      is a way to present the resulting window surface for display, and a
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								      way to receive and arbitrate input among multiple clients. This is
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								      what Wayland provides, by piecing together the components already in
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								      the eco-system in a slightly different way.
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								    </para>
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								    <para>
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								      X will always be relevant, in the same way Fortran compilers and VRML
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								      browsers are, but it’s time that we think about moving it out of the
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								      critical path and provide it as an optional component for legacy
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								      applications.
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								    </para>
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								    <para>
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								      Overall, the philosophy of Wayland is to provide clients with a way to
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								      manage windows and how their contents is displayed.  Rendering is left
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								      to clients, and system wide memory management interfaces are used to
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								      pass buffer handles between clients and the compositing manager.
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								    </para>
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								    <mediaobject>
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								      <imageobject>
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									<imagedata fileref="images/wayland-architecture.png" format="PNG" />
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								      </imageobject>
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								      <textobject>
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									<phrase>
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									  Wayland architecture diagram
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									</phrase>
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								      </textobject>
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								    </mediaobject>
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								    <para>
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								      The figure above illustrates how Wayland clients interact with a
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								      Wayland server.  Note that window management and composition are
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								      handled entirely in the server, significantly reducing complexity
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								      while marginally improving performance through reduced context
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								      switching.  The resulting system is easier to build and extend than a
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								      similar X system, because often changes need only be made in one
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								      place.  Or in the case of protocol extensions, two (rather than 3 or 4
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								      in the X case where window management and/or composition handling may
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								      also need to be updated).
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								    </para>
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								  </section>
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								</chapter>
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