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			104 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								 * Copyright © 2008 Kristian Høgsberg
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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								 */
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								#include <stdlib.h>
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								#include <GLES2/gl2.h>
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								#include <gdk-pixbuf/gdk-pixbuf.h>
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								#include "compositor.h"
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								struct screenshooter {
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									struct wl_object base;
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									struct wlsc_compositor *ec;
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								};
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								struct screenshooter_interface {
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									void (*shoot)(struct wl_client *client, struct screenshooter *shooter);
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								};
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								static void
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								screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
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								{
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									struct wlsc_compositor *ec = shooter->ec;
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									struct wlsc_output *output;
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									char buffer[256];
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									GdkPixbuf *pixbuf, *normal;
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									GError *error = NULL;
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									unsigned char *data;
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									int i, j;
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									i = 0;
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									wl_list_for_each(output, &ec->output_list, link) {
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										snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++);
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										data = malloc(output->width * output->height * 4);
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										if (data == NULL) {
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											fprintf(stderr, "couldn't allocate image buffer\n");
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											continue;
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										}
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										glPixelStorei(GL_PACK_ALIGNMENT, 1);
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										glReadPixels(0, 0, output->width, output->height,
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											     GL_RGBA, GL_UNSIGNED_BYTE, data);
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										/* FIXME: We should just use a RGB visual for the frontbuffer. */
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										for (j = 3; j < output->width * output->height * 4; j += 4)
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											data[j] = 0xff;
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										pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
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														  8, output->width, output->height, output->width * 4,
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														  NULL, NULL);
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										normal = gdk_pixbuf_flip(pixbuf, FALSE);
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										gdk_pixbuf_save(normal, buffer, "png", &error, NULL);
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										gdk_pixbuf_unref(normal);
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										gdk_pixbuf_unref(pixbuf);
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										free(data);
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									}
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								}
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								static const struct wl_message screenshooter_methods[] = {
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									{ "shoot", "", NULL }
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								};
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								static const struct wl_interface screenshooter_interface = {
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									"screenshooter", 1,
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									ARRAY_LENGTH(screenshooter_methods),
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									screenshooter_methods,
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								};
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								struct screenshooter_interface screenshooter_implementation = {
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									screenshooter_shoot
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								};
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								void
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								screenshooter_create(struct wlsc_compositor *ec)
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								{
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									struct screenshooter *shooter;
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									shooter = malloc(sizeof *shooter);
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									if (shooter == NULL)
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										return;
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									shooter->base.interface = &screenshooter_interface;
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									shooter->base.implementation =
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										(void(**)(void)) &screenshooter_implementation;
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									shooter->ec = ec;
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									wl_display_add_object(ec->wl_display, &shooter->base);
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									wl_display_add_global(ec->wl_display, &shooter->base, NULL);
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								};
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