2011-01-15 00:40:17 +01:00
										 
									 
								 
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								/*
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								 * Copyright © 2011 Benjamin Franzke
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								 *
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								 * Permission to use, copy, modify, distribute, and sell this software and its
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								 * documentation for any purpose is hereby granted without fee, provided that
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								 * the above copyright notice appear in all copies and that both that copyright
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								 * notice and this permission notice appear in supporting documentation, and
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								 * that the name of the copyright holders not be used in advertising or
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								 * publicity pertaining to distribution of the software without specific,
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								 * written prior permission.  The copyright holders make no representations
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								 * about the suitability of this software for any purpose.  It is provided "as
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								 * is" without express or implied warranty.
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								 *
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								 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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								 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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								 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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								 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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								 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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								 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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								 * OF THIS SOFTWARE.
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								 */
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								#include <stdio.h>
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								#include <stdlib.h>
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								#include <string.h>
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								#include <stddef.h>
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								#include <stdint.h>
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								#include <stdbool.h>
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								#include <math.h>
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								#include <assert.h>
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								#include <fcntl.h>
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								#include <wayland-client.h>
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								#include <xf86drm.h>
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								#define GL_GLEXT_PROTOTYPES
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								#define EGL_EGLEXT_PROTOTYPES
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								#include <GLES2/gl2.h>
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								#include <GLES2/gl2ext.h>
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								#include <EGL/egl.h>
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								#include <EGL/eglext.h>
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								struct display {
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									struct wl_display *display;
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									struct {
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										struct wl_compositor *compositor;
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										struct wl_drm *drm;
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									} interface;
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									struct {
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										EGLDisplay dpy;
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										EGLContext ctx;
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									} egl;
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									struct {
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										int fd;
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										const char *device_name;
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										bool authenticated;
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									} drm;
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									uint32_t mask;
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								};
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								struct window {
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									struct display *display;
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									struct {
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										int width, height;
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									} geometry;
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									struct {
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										GLuint fbo;
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										GLuint color_rbo;
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										GLuint program;
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										GLuint rotation_uniform;
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										GLuint pos;
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										GLuint col;
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									} gl;
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									struct {
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										struct wl_buffer *buffer;
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										struct wl_surface *surface;
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										EGLImageKHR image;
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									} drm_surface;
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								};
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								static const char *vert_shader_text =
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									"uniform mat4 rotation;\n"
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									"attribute vec4 pos;\n"
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									"attribute vec4 color;\n"
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									"varying vec4 v_color;\n"
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									"void main() {\n"
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									"  gl_Position = rotation * pos;\n"
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									"  v_color = color;\n"
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									"}\n";
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								static const char *frag_shader_text =
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									"precision mediump float;\n"
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									"varying vec4 v_color;\n"
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									"void main() {\n"
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									"  gl_FragColor = v_color;\n"
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									"}\n";
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								static void
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								init_egl(struct display *display)
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								{
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									static const EGLint context_attribs[] = {
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										EGL_CONTEXT_CLIENT_VERSION, 2,
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										EGL_NONE
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									};
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									EGLint major, minor;
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									EGLBoolean ret;
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									display->egl.dpy = eglGetDRMDisplayMESA(display->drm.fd);
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									assert(display->egl.dpy);
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									ret = eglInitialize(display->egl.dpy, &major, &minor);
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									assert(ret == EGL_TRUE);
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									ret = eglBindAPI(EGL_OPENGL_ES_API);
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									assert(ret == EGL_TRUE);
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									display->egl.ctx = eglCreateContext(display->egl.dpy, NULL,
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													    EGL_NO_CONTEXT, context_attribs);
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									assert(display->egl.ctx);
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									ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx);
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									assert(ret == EGL_TRUE);
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								}
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								static GLuint
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								create_shader(struct window *window, const char *source, GLenum shader_type)
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								{
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									GLuint shader;
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									GLint status;
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									shader = glCreateShader(shader_type);
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									assert(shader != 0);
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									glShaderSource(shader, 1, (const char **) &source, NULL);
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									glCompileShader(shader);
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									glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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									if (!status) {
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										char log[1000];
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										GLsizei len;
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										glGetShaderInfoLog(shader, 1000, &len, log);
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										fprintf(stderr, "Error: compiling %s: %*s\n",
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											shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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											len, log);
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										exit(1);
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									}
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									return shader;
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								}
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								static void
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								init_gl(struct window *window)
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								{
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							 | 
							
								
							 | 
							
							
									GLfloat ar;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLuint frag, vert;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLint status;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glGenFramebuffers(1, &window->gl.fbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindFramebuffer(GL_FRAMEBUFFER, window->gl.fbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glGenRenderbuffers(1, &window->gl.color_rbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glViewport(0, 0, window->geometry.width, window->geometry.height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ar = (GLfloat)window->geometry.width / (GLfloat)window->geometry.height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->gl.program = glCreateProgram();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glAttachShader(window->gl.program, frag);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glAttachShader(window->gl.program, vert);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glLinkProgram(window->gl.program);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!status) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char log[1000];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLsizei len;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glGetProgramInfoLog(window->gl.program, 1000, &len, log);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										fprintf(stderr, "Error: linking:\n%*s\n", len, log);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										exit(1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glUseProgram(window->gl.program);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->gl.pos = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->gl.pos = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindAttribLocation(window->gl.program, window->gl.pos, "pos");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindAttribLocation(window->gl.program, window->gl.col, "color");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glLinkProgram(window->gl.program);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->gl.rotation_uniform =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glGetUniformLocation(window->gl.program, "rotation");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								create_surface(struct window *window)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct display *display = window->display;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_visual *visual;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									EGLint name, stride;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									EGLint image_attribs[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										EGL_WIDTH,			0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										EGL_HEIGHT,			0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										EGL_DRM_BUFFER_FORMAT_MESA,	EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										EGL_DRM_BUFFER_USE_MESA,	EGL_DRM_BUFFER_USE_SCANOUT_MESA,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										EGL_NONE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->drm_surface.surface =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										wl_compositor_create_surface(display->interface.compositor);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									image_attribs[1] = window->geometry.width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									image_attribs[3] = window->geometry.height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->drm_surface.image = eglCreateDRMImageMESA(display->egl.dpy,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															  image_attribs);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									eglExportDRMImageMESA(display->egl.dpy, window->drm_surface.image,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											      &name, NULL, &stride);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									visual = wl_display_get_premultiplied_argb_visual(display->display);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window->drm_surface.buffer =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										wl_drm_create_buffer(display->interface.drm, name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												     window->geometry.width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												     window->geometry.height,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												     stride, visual);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wl_surface_attach(window->drm_surface.surface,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											  window->drm_surface.buffer, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wl_surface_map_toplevel(window->drm_surface.surface);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindRenderbuffer(GL_RENDERBUFFER, window->gl.color_rbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													       window->drm_surface.image);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glFramebufferRenderbuffer(GL_FRAMEBUFFER,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												  GL_COLOR_ATTACHMENT0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												  GL_RENDERBUFFER,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												  window->gl.color_rbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GL_FRAMEBUFFER_COMPLETE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								redraw(void *data, uint32_t time)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct window *window = data;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const GLfloat verts[3][2] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ -0.5, -0.5 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{  0.5, -0.5 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{  0,    0.5 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const GLfloat colors[3][3] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 1, 0, 0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 0, 1, 0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 0, 0, 1 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat angle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat rotation[4][4] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 1, 0, 0, 0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 0, 1, 0, 0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 0, 0, 1, 0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ 0, 0, 0, 1 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const int32_t speed_div = 5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static uint32_t start_time = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (start_time == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										start_time = time;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rotation[0][0] =  cos(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rotation[0][2] =  sin(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rotation[2][0] = -sin(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rotation[2][2] =  cos(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											   (GLfloat *) rotation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glClearColor(0.0, 0.0, 0.0, 0.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glClear(GL_COLOR_BUFFER_BIT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(window->gl.pos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(window->gl.col);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDrawArrays(GL_TRIANGLES, 0, 3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(window->gl.pos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(window->gl.col);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glFlush();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wl_surface_damage(window->drm_surface.surface, 0, 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											  window->geometry.width, window->geometry.height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wl_display_frame_callback(window->display->display, redraw, window);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								drm_handle_device(void *data, struct wl_drm *drm, const char *device)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct display *d = data;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									d->drm.device_name = strdup(device);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								static void
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								drm_handle_authenticated(void *data, struct wl_drm *drm)
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								{
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									struct display *d = data;
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									d->drm.authenticated = true;
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								}
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								static const struct wl_drm_listener drm_listener = {
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									drm_handle_device,
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									drm_handle_authenticated
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								};
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								static void
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								display_handle_global(struct wl_display *display, uint32_t id,
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										      const char *interface, uint32_t version, void *data)
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								{
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									struct display *d = data;
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									if (strcmp(interface, "compositor") == 0) {
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										d->interface.compositor = wl_compositor_create(display, id);
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									} else if (strcmp(interface, "drm") == 0) {
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										d->interface.drm = wl_drm_create(display, id);
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										wl_drm_add_listener(d->interface.drm, &drm_listener, d);
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									}
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								}
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								static int
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								event_mask_update(uint32_t mask, void *data)
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								{
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									struct display *d = data;
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									d->mask = mask;
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									return 0;
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								}
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								int
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								main(int argc, char **argv)
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								{
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									struct display display = { 0 };
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									struct window  window  = { 0 };
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									drm_magic_t magic;
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									int ret;
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									memset(&display, 0, sizeof display);
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									memset(&window,  0, sizeof window);
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									window.display = &display;
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									window.geometry.width  = 250;
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									window.geometry.height = 250;
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									display.display = wl_display_connect(NULL);
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									assert(display.display);
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									wl_display_add_global_listener(display.display,
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												    display_handle_global, &display);
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									/* process connection events */
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									wl_display_iterate(display.display, WL_DISPLAY_READABLE);
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									display.drm.fd = open(display.drm.device_name, O_RDWR);
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									assert(display.drm.fd >= 0);
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									ret = drmGetMagic(display.drm.fd, &magic);
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									assert(ret == 0);
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									wl_drm_authenticate(display.interface.drm, magic);
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									wl_display_iterate(display.display, WL_DISPLAY_WRITABLE);
							 | 
						
					
						
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									while (!display.drm.authenticated)
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										wl_display_iterate(display.display, WL_DISPLAY_READABLE);
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									init_egl(&display);
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									init_gl(&window);
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									create_surface(&window);
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									wl_display_frame_callback(display.display, redraw, &window);
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									wl_display_get_fd(display.display, event_mask_update, &display);
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							 | 
							
							
									while (true)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										wl_display_iterate(display.display, display.mask);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
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							 | 
							
							
									return 0;
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							 | 
							
							
								}
							 |