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								<?xml version='1.0' encoding='utf-8' ?>
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								<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN" "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd" [
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								  <!ENTITY % BOOK_ENTITIES SYSTEM "Wayland.ent">
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								  <!ENTITY doxygen SYSTEM "ServerAPI.xml">
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								%BOOK_ENTITIES;
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								]>
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								<appendix id="sect-Library-Server">
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								  <title>Server API</title>
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								  <section><title>Introduction</title>
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								  <para>
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								    The open-source reference implementation of Wayland protocol is
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								    split in two C libraries, <link
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								    linkend="sect-Library-Client">libwayland-client</link> and
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								    libwayland-server. Their main responsibility is to handle the
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								    Inter-process communication (<emphasis>IPC</emphasis>) with each
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								    other, therefore guaranteeing the protocol objects marshaling and
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								    messages synchronization.
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								  </para>
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								  <para>
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								    The server library is designed to work much like libwayland-client,
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								    although it is considerably complicated due to the server needing
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								    to support multiple versions of the protocol. It is best to learn
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								    libwayland-client first.
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								  </para>
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								  <para>
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								    Each open socket to a client is represented by a <link
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								    linkend="Server-structwl__client">wl_client</link>.  The equivalent
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								    of the <link linkend="Client-classwl__proxy">wl_proxy</link> that
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								    libwayland-client uses to represent an object is <link
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								    linkend="Server-structwl__resource">wl_resource</link> for
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								    client-created objects, and <link
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								    linkend="Server-structwl__global">wl_global</link> for objects
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								    created by the server.
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								  </para>
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								  <para>
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								    Often a server is also a client for another Wayland server, and
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								    thus must link with both libwayland-client and libwayland-server.
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								    This produces some type name conflicts (such as the <link
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								    linkend="Client-classwl__display">client wl_display</link> and
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								    <link linkend="Server-structwl__display">server wl_display</link>,
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								    but the duplicate-but-not-the-same types are opaque, and accessed
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								    only inside the correct library where it came from. Naturally that
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								    means that the program writer needs to always know if a pointer to
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								    a wl_display is for the server or client side and use the
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								    corresponding functions.
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								  </para>
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								  </section>
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								  &doxygen;
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								</appendix>
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