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https://github.com/wizbright/waybox.git
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150 lines
5 KiB
C
150 lines
5 KiB
C
#include <wlr/version.h>
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#include "waybox/output.h"
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struct render_data {
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struct wlr_output *output;
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struct wlr_renderer *renderer;
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struct wb_view *view;
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struct timespec *when;
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};
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static void render_surface(struct wlr_surface *surface, int sx, int sy, void *data) {
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/* This function is called for every surface that needs to be rendered. */
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struct render_data *rdata = data;
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struct wb_view *view = rdata->view;
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struct wlr_output *output = rdata->output;
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/* We first obtain a wlr_texture, which is a GPU resource. wlroots
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* automatically handles negotiating these with the client. The underlying
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* resource could be an opaque handle passed from the client, or the client
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* could have sent a pixel buffer which we copied to the GPU, or a few other
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* means. You don't have to worry about this, wlroots takes care of it. */
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (texture == NULL) {
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return;
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}
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/* The view has a position in layout coordinates. If you have two displays,
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* one next to the other, both 1080p, a view on the rightmost display might
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* have layout coordinates of 2000,100. We need to translate that to
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* output-local coordinates, or (2000 - 1920). */
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double ox = 0, oy = 0;
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wlr_output_layout_output_coords(
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view->server->layout, output, &ox, &oy);
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ox += view->x + sx, oy += view->y + sy;
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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* part of the puzzle, Waybox does not fully support HiDPI. */
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struct wlr_box box = {
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.x = ox * output->scale,
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.y = oy * output->scale,
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.width = surface->current.width * output->scale,
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.height = surface->current.height * output->scale,
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};
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/*
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* Those familiar with OpenGL are also familiar with the role of matrices
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* in graphics programming. We need to prepare a matrix to render the view
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* with. wlr_matrix_project_box is a helper which takes a box with a desired
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* x, y coordinates, width and height, and an output geometry, then
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* prepares an orthographic projection and multiplies the necessary
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* transforms to produce a model-view-projection matrix.
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*
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* Naturally you can do this any way you like, for example to make a 3D
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* compositor.
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*/
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, 0,
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output->transform_matrix);
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/* This takes our matrix, the texture, and an alpha, and performs the actual
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* rendering on the GPU. */
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wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
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/* This lets the client know that we've displayed that frame and it can
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* prepare another one now if it likes. */
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wlr_surface_send_frame_done(surface, rdata->when);
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}
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void output_frame_notify(struct wl_listener *listener, void *data) {
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struct wb_output *output = wl_container_of(listener, output, frame);
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struct wlr_renderer *renderer = output->server->renderer;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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if (!wlr_output_attach_render(output->wlr_output, NULL)) {
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return;
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}
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int width, height;
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wlr_output_effective_resolution(output->wlr_output, &width, &height);
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wlr_renderer_begin(renderer, width, height);
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float color[4] = {0.4f, 0.4f, 0.4f, 1.0f};
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wlr_renderer_clear(renderer, color);
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struct wb_view *view;
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wl_list_for_each_reverse(view, &output->server->views, link) {
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if (!view->mapped)
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/* An unmapped view should not be rendered */
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continue;
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struct render_data rdata = {
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.output = output->wlr_output,
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.renderer = renderer,
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.view = view,
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.when = &now,
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};
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wlr_xdg_surface_for_each_surface(view->xdg_surface, render_surface, &rdata);
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}
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wlr_output_render_software_cursors(output->wlr_output, NULL);
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wlr_renderer_end(renderer);
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wlr_output_commit(output->wlr_output);
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}
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void output_destroy_notify(struct wl_listener *listener, void *data) {
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struct wb_output *output = wl_container_of(listener, output, destroy);
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wlr_output_layout_remove(output->server->layout, output->wlr_output);
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wl_list_remove(&output->link);
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wl_list_remove(&output->destroy.link);
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wl_list_remove(&output->frame.link);
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free(output);
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}
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void new_output_notify(struct wl_listener *listener, void *data) {
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struct wb_server *server = wl_container_of(
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listener, server, new_output
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);
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struct wlr_output *wlr_output = data;
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if (!wl_list_empty(&wlr_output->modes)) {
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struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
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wlr_output_set_mode(wlr_output, mode);
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wlr_output_enable(wlr_output, true);
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#if WLR_VERSION_NUM > 2049
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// wlroots 0.9.0+
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if (!wlr_output_commit(wlr_output)) {
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return;
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}
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#endif
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}
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struct wb_output *output = calloc(1, sizeof(struct wb_output));
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output->server = server;
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output->wlr_output = wlr_output;
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wl_list_insert(&server->outputs, &output->link);
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output->destroy.notify = output_destroy_notify;
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wl_signal_add(&wlr_output->events.destroy, &output->destroy);
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output->frame.notify = output_frame_notify;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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wlr_output_layout_add_auto(server->layout, wlr_output);
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wlr_output_create_global(wlr_output);
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}
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