#include "waybox/output.h" void output_frame_notify(struct wl_listener *listener, void *data) { /* This function is called every time an output is ready to display a frame, * generally at the output's refresh rate (e.g. 60Hz). */ struct wb_output *output = wl_container_of(listener, output, frame); struct wlr_scene *scene = output->server->scene; struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(scene, output->wlr_output); wlr_output_layout_get_box(output->server->output_layout, output->wlr_output, &output->geometry); #if ! WLR_CHECK_VERSION(0, 18, 0) /* Update the background for the current output size. */ wlr_scene_rect_set_size(output->background, output->geometry.width, output->geometry.height); #endif if (output->gamma_lut_changed) { output->gamma_lut_changed = false; struct wlr_gamma_control_v1 *gamma_control = wlr_gamma_control_manager_v1_get_control(output->server->gamma_control_manager, output->wlr_output); struct wlr_output_state pending; if (!wlr_scene_output_build_state(scene_output, &pending, NULL)) return; if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) { wlr_output_state_finish(&pending); return; } if (!wlr_output_test_state(output->wlr_output, &pending)) { wlr_gamma_control_v1_send_failed_and_destroy(gamma_control); wlr_output_state_finish(&pending); return; } wlr_output_state_finish(&pending); } /* Render the scene if needed and commit the output */ wlr_scene_output_commit(scene_output, NULL); /* This lets the client know that we've displayed that frame and it can * prepare another one now if it likes. */ struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_scene_output_send_frame_done(scene_output, &now); } void output_configuration_applied(struct wl_listener *listener, void *data) { struct wb_server *server = wl_container_of(listener, server, wlr_output_manager); struct wlr_output_configuration_v1 *configuration = data; wlr_output_configuration_v1_send_succeeded(configuration); } void output_request_state_notify(struct wl_listener *listener, void *data) { struct wb_output *output = wl_container_of(listener, output, request_state); const struct wlr_output_event_request_state *event = data; struct wlr_output_configuration_v1 *configuration = wlr_output_configuration_v1_create(); wlr_output_manager_v1_set_configuration(output->server->wlr_output_manager, configuration); wlr_output_commit_state(output->wlr_output, event->state); } void handle_gamma_control_set_gamma(struct wl_listener *listener, void *data) { const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data; struct wb_output *output = event->output->data; output->gamma_lut_changed = true; wlr_output_schedule_frame(output->wlr_output); } void output_destroy_notify(struct wl_listener *listener, void *data) { struct wb_output *output = wl_container_of(listener, output, destroy); wl_list_remove(&output->destroy.link); wl_list_remove(&output->frame.link); wl_list_remove(&output->request_state.link); /* Frees the layers */ size_t num_layers = sizeof(output->layers) / sizeof(struct wlr_scene_node *); for (size_t i = 0; i < num_layers; i++) { struct wlr_scene_node *node = ((struct wlr_scene_node **) &output->layers)[i]; wlr_scene_node_destroy(node); } wl_list_remove(&output->link); free(output); } void new_output_notify(struct wl_listener *listener, void *data) { struct wb_server *server = wl_container_of( listener, server, new_output ); struct wlr_output *wlr_output = data; wlr_log(WLR_INFO, "%s: %s", _("New output device detected"), wlr_output->name); /* Configures the output created by the backend to use our allocator * and our renderer */ wlr_output_init_render(wlr_output, server->allocator, server->renderer); struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output); struct wlr_output_state state; wlr_output_state_init(&state); wlr_output_state_set_enabled(&state, true); if (mode != NULL) { wlr_output_state_set_mode(&state, mode); } wlr_output_commit_state(wlr_output, &state); wlr_output_state_finish(&state); struct wb_output *output = calloc(1, sizeof(struct wb_output)); output->server = server; output->wlr_output = wlr_output; wlr_output->data = output; #if ! WLR_CHECK_VERSION(0, 18, 0) /* Set the background color */ float color[4] = {0.1875, 0.1875, 0.1875, 1.0}; output->background = wlr_scene_rect_create(&server->scene->tree, 0, 0, color); wlr_scene_node_lower_to_bottom(&output->background->node); #endif /* Initializes the layers */ size_t num_layers = sizeof(output->layers) / sizeof(struct wlr_scene_node *); for (size_t i = 0; i < num_layers; i++) { ((struct wlr_scene_node **) &output->layers)[i] = &wlr_scene_tree_create(&server->scene->tree)->node; } wl_list_insert(&server->outputs, &output->link); output->destroy.notify = output_destroy_notify; wl_signal_add(&wlr_output->events.destroy, &output->destroy); output->frame.notify = output_frame_notify; wl_signal_add(&wlr_output->events.frame, &output->frame); output->request_state.notify = output_request_state_notify; wl_signal_add(&wlr_output->events.request_state, &output->request_state); /* Adds this to the output layout. The add_auto function arranges outputs * from left-to-right in the order they appear. A more sophisticated * compositor would let the user configure the arrangement of outputs in the * layout. * * The output layout utility automatically adds a wl_output global to the * display, which Wayland clients can see to find out information about the * output (such as DPI, scale factor, manufacturer, etc). */ struct wlr_output_layout_output *l_output = wlr_output_layout_add_auto(server->output_layout, wlr_output); if (!l_output) { wlr_log(WLR_ERROR, "%s", _("Could not add an output layout.")); return; } struct wlr_output_configuration_v1 *configuration = wlr_output_configuration_v1_create(); wlr_output_configuration_head_v1_create(configuration, wlr_output); wlr_output_manager_v1_set_configuration(server->wlr_output_manager, configuration); struct wlr_scene_output *scene_output = wlr_scene_output_create(server->scene, wlr_output); wlr_scene_output_layout_add_output(server->scene_layout, l_output, scene_output); } void init_output(struct wb_server *server) { wl_list_init(&server->outputs); server->new_output.notify = new_output_notify; wl_signal_add(&server->backend->events.new_output, &server->new_output); server->wlr_output_manager = wlr_output_manager_v1_create(server->wl_display); server->output_configuration_applied.notify = output_configuration_applied; wl_signal_add(&server->wlr_output_manager->events.apply, &server->output_configuration_applied); wl_signal_add(&server->wlr_output_manager->events.test, &server->output_configuration_applied); }