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Updated for wlroots 0.15.0
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commit
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8 changed files with 36 additions and 13 deletions
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@ -9,7 +9,7 @@ packages:
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- libxkbcommon
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sources:
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- https://github.com/wizbright/waybox
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- https://github.com/swaywm/wlroots
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- https://gitlab.freedesktop.org/wlroots/wlroots
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tasks:
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- wlroots: |
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cd wlroots
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@ -21,4 +21,4 @@ tasks:
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meson build
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- build: |
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cd waybox
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ninja -C build
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ninja -C build
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@ -1,4 +1,4 @@
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# Contributing to waybox
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# Contributing to Waybox
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Contributing just involves sending a pull request. You will probably be more
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successful with your contribution if you visit
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@ -8,7 +8,8 @@ irc.freenode.net upfront and discuss your plans.
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Note: rules are made to be broken. Adjust or ignore any/all of these as you see
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fit, but be prepared to justify it to your peers.
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This was amended from [wlroots](https://github.com/swaywm/wlroots) for the most part
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This was amended from [wlroots](https://gitlab.freedesktop.org/wlroots/wlroots)
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for the most part.
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## Pull Requests
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@ -11,10 +11,10 @@ contributing.](https://github.com/wizbright/waybox/blob/master/CONTRIBUTING.md)
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### Dependencies
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* meson
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* wlroots
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* wayland
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* xkbcommon
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* [Meson](https://mesonbuild.com/)
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* [wlroots](https://gitlab.freedesktop.org/wlroots/wlroots/)
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* [Wayland](https://wayland.freedesktop.org/)
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* [xkbcommon](https://xkbcommon.org/)
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### Build instructions
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@ -8,6 +8,7 @@
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#include <stdio.h>
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#include <wlr/backend.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_compositor.h>
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@ -34,6 +35,7 @@ struct wb_server {
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struct wlr_backend *backend;
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struct wlr_compositor *compositor;
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struct wlr_renderer *renderer;
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struct wlr_allocator *allocator;
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struct wlr_output_layout *layout;
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struct wb_cursor *cursor;
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@ -23,7 +23,9 @@ cc = meson.get_compiler('c')
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# Adding include directory
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inc_dir = include_directories('include')
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wlroots = dependency('wlroots', version: '>=0.13.0')
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# Due to the planned refactor of xdg_shell in wlroots 0.16.0, I doubt this will
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# build when it's released
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wlroots = dependency('wlroots', version: ['>=0.15.0', '<0.16.0'])
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wayland_server = dependency('wayland-server', version: '>=1.15')
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wayland_protos = dependency('wayland-protocols', version: '>=1.17')
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xkbcommon = dependency('xkbcommon')
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@ -124,6 +124,10 @@ void new_output_notify(struct wl_listener *listener, void *data) {
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struct wlr_output *wlr_output = data;
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wlr_log(WLR_INFO, "%s: %s", _("New output device detected"), wlr_output->name);
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/* Configures the output created by the backend to use our allocator
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* and our renderer */
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wlr_output_init_render(wlr_output, server->allocator, server->renderer);
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if (!wl_list_empty(&wlr_output->modes)) {
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struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
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wlr_output_set_mode(wlr_output, mode);
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@ -2,22 +2,36 @@
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#include "waybox/xdg_shell.h"
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bool wb_create_backend(struct wb_server* server) {
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// create display
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/* The Wayland display is managed by libwayland. It handles accepting
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* clients from the Unix socket, manging Wayland globals, and so on. */
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server->wl_display = wl_display_create();
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if (server->wl_display == NULL) {
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wlr_log(WLR_ERROR, "%s", _("Failed to connect to a Wayland display"));
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return false;
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}
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// create backend
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/* The backend is a wlroots feature which abstracts the underlying input and
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* output hardware. The autocreate option will choose the most suitable
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* backend based on the current environment, such as opening an X11 window
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* if an X11 server is running. */
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server->backend = wlr_backend_autocreate(server->wl_display);
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if (server->backend == NULL) {
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return false;
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}
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server->renderer = wlr_backend_get_renderer(server->backend);
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/* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
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* can also specify a renderer using the WLR_RENDERER env var.
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* The renderer is responsible for defining the various pixel formats it
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* supports for shared memory, this configures that for clients. */
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server->renderer = wlr_renderer_autocreate(server->backend);
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wlr_renderer_init_wl_display(server->renderer, server->wl_display);
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/* Autocreates an allocator for us.
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* The allocator is the bridge between the renderer and the backend. It
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* handles the buffer creation, allowing wlroots to render onto the
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* screen */
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server->allocator = wlr_allocator_autocreate(server->backend, server->renderer);
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server->compositor = wlr_compositor_create(server->wl_display,
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server->renderer);
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server->layout = wlr_output_layout_create();
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@ -8,7 +8,7 @@ void focus_view(struct wb_view *view, struct wlr_surface *surface) {
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struct wlr_xdg_surface *xdg_surface = wlr_xdg_surface_from_wlr_surface(surface);
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if (xdg_surface)
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wlr_log(WLR_INFO, "%s: %s", _("Keyboard focus is now on surface"),
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wlr_xdg_surface_from_wlr_surface(surface)->toplevel->app_id);
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xdg_surface->toplevel->app_id);
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struct wb_server *server = view->server;
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struct wlr_seat *seat = server->seat->seat;
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struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
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