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Migrated layer shell to the scene graph API
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d7b799ab80
commit
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7 changed files with 415 additions and 304 deletions
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@ -1,40 +1,5 @@
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#include "waybox/output.h"
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#if !WLR_CHECK_VERSION(0, 16, 0)
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static void render_layer_surface(struct wlr_surface *surface,
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int sx, int sy, void *data) {
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struct wb_layer_surface *layer_surface = data;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (texture == NULL) {
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return;
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}
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struct wlr_output *output = layer_surface->layer_surface->output;
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double ox = 0, oy = 0;
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wlr_output_layout_output_coords(
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layer_surface->server->output_layout, output, &ox, &oy);
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ox += layer_surface->geo.x + sx, oy += layer_surface->geo.y + sy;
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float matrix[9];
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struct wlr_box box;
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memcpy(&box, &layer_surface->geo, sizeof(struct wlr_box));
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wlr_render_texture_with_matrix(layer_surface->server->renderer,
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texture, matrix, 1);
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_surface_send_frame_done(surface, &now);
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}
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static void render_layer(
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struct wb_output *output, struct wl_list *layer_surfaces) {
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struct wb_layer_surface *layer_surface;
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wl_list_for_each(layer_surface, layer_surfaces, link) {
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struct wlr_layer_surface_v1 *wlr_layer_surface_v1 =
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layer_surface->layer_surface;
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wlr_surface_for_each_surface(wlr_layer_surface_v1->surface,
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render_layer_surface, layer_surface);
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}
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}
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#endif
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void output_frame_notify(struct wl_listener *listener, void *data) {
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struct wb_output *output = wl_container_of(listener, output, frame);
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struct wlr_scene *scene = output->server->scene;
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@ -42,21 +7,14 @@ void output_frame_notify(struct wl_listener *listener, void *data) {
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struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(
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scene, output->wlr_output);
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wlr_scene_rect_set_size(output->scene_rect, output->wlr_output->width, output->wlr_output->height);
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#if !WLR_CHECK_VERSION(0, 16, 0)
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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wlr_scene_rect_set_size(output->scene_rect,
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output->wlr_output->width, output->wlr_output->height);
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#endif
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/* Render the scene if needed and commit the output */
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wlr_scene_output_commit(scene_output);
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#if !WLR_CHECK_VERSION(0, 16, 0)
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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#endif
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_output_send_frame_done(scene_output, &now);
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@ -69,6 +27,14 @@ void output_destroy_notify(struct wl_listener *listener, void *data) {
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wl_list_remove(&output->destroy.link);
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wl_list_remove(&output->frame.link);
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/* Frees the layers */
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size_t num_layers = sizeof(output->layers) / sizeof(struct wlr_scene_node *);
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for (size_t i = 0; i < num_layers; i++) {
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struct wlr_scene_node *node =
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((struct wlr_scene_node **) &output->layers)[i];
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wlr_scene_node_destroy(node);
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}
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free(output);
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}
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@ -98,15 +64,22 @@ void new_output_notify(struct wl_listener *listener, void *data) {
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output->server = server;
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output->wlr_output = wlr_output;
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wlr_output->data = output;
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wl_list_insert(&server->outputs, &output->link);
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float color[4] = {0.3, 0.3, 0.3, 1.0};
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#if !WLR_CHECK_VERSION(0, 16, 0)
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/* Allows setting the traditional background color. However, it
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* interferes with the wlr_scene layer shell helper in 0.16.0+. */
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float color[4] = {0.1875, 0.1875, 0.1875, 1.0};
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output->scene_rect = wlr_scene_rect_create(&server->scene->node, 0, 0, color);
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#endif
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wl_list_init(&output->layers[0]);
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wl_list_init(&output->layers[1]);
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wl_list_init(&output->layers[2]);
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wl_list_init(&output->layers[3]);
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/* Initializes the layers */
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size_t num_layers = sizeof(output->layers) / sizeof(struct wlr_scene_node *);
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for (size_t i = 0; i < num_layers; i++) {
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((struct wlr_scene_node **) &output->layers)[i] =
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&wlr_scene_tree_create(&server->scene->node)->node;
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}
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wl_list_insert(&server->outputs, &output->link);
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output->destroy.notify = output_destroy_notify;
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wl_signal_add(&wlr_output->events.destroy, &output->destroy);
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