sway/sway/desktop/output.c
Kenny Levinsen fda1a81cf0 Add support for max_render_time auto
Output max_render_time allows configuring how many milliseconds before
the next pageflip that composition should start, which differs from the
normal strategy of just rendering right after the previous pageflip.

max_render_time auto tracks render timings per output and adjusts
max_render_time at runtime, balancing latency and headroom based on the
currently observed performance.

The algorithm and numbers chosen in this commit are mostly arbitrary,
intended to later be optimized and tuned.
2026-03-07 14:00:06 +01:00

790 lines
23 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/render/drm_syncobj.h>
#include <wlr/config.h>
#include <wlr/backend/headless.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_alpha_modifier_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_output_power_management_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/util/region.h>
#include <wlr/util/transform.h>
#include "config.h"
#include "log.h"
#include "sway/config.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/scene_descriptor.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#if WLR_HAS_DRM_BACKEND
#include <wlr/backend/drm.h>
#include <wlr/types/wlr_drm_lease_v1.h>
#endif
bool output_match_name_or_id(struct sway_output *output,
const char *name_or_id) {
if (strcmp(name_or_id, "*") == 0) {
return true;
}
char identifier[128];
output_get_identifier(identifier, sizeof(identifier), output);
return strcasecmp(identifier, name_or_id) == 0
|| strcasecmp(output->wlr_output->name, name_or_id) == 0;
}
struct sway_output *output_by_name_or_id(const char *name_or_id) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
return NULL;
}
struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
return NULL;
}
struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
struct sway_seat *seat = input_manager_current_seat();
struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
if (!focus) {
if (!output->workspaces->length) {
return NULL;
}
return output->workspaces->items[0];
}
return focus->sway_workspace;
}
struct send_frame_done_data {
struct timespec when;
int64_t nsec_until_refresh;
struct sway_output *output;
};
struct buffer_timer {
struct wl_listener destroy;
struct wl_event_source *frame_done_timer;
};
static int handle_buffer_timer(void *data) {
struct wlr_scene_surface *scene_surface = data;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_surface_send_frame_done(scene_surface, &now);
return 0;
}
static void handle_buffer_timer_destroy(struct wl_listener *listener,
void *data) {
struct buffer_timer *timer = wl_container_of(listener, timer, destroy);
wl_list_remove(&timer->destroy.link);
wl_event_source_remove(timer->frame_done_timer);
free(timer);
}
static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_surface *scene_surface) {
struct wlr_scene_buffer *buffer = scene_surface->buffer;
struct buffer_timer *timer =
scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER);
if (timer) {
return timer;
}
timer = calloc(1, sizeof(struct buffer_timer));
if (!timer) {
return NULL;
}
timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop,
handle_buffer_timer, scene_surface);
if (!timer->frame_done_timer) {
free(timer);
return NULL;
}
scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer);
timer->destroy.notify = handle_buffer_timer_destroy;
wl_signal_add(&buffer->node.events.destroy, &timer->destroy);
return timer;
}
static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
int x, int y, void *user_data) {
struct send_frame_done_data *data = user_data;
struct sway_output *output = data->output;
int view_max_render_time = 0;
if (buffer->primary_output != data->output->scene_output) {
return;
}
struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(buffer);
if (scene_surface == NULL) {
return;
}
struct wlr_scene_node *current = &buffer->node;
while (true) {
struct sway_view *view = scene_descriptor_try_get(current,
SWAY_SCENE_DESC_VIEW);
if (view) {
view_max_render_time = view->max_render_time;
break;
}
if (!current->parent) {
break;
}
current = &current->parent->node;
}
int delay = (data->nsec_until_refresh - output->max_render_time_ns) / 1000000
- view_max_render_time;
struct buffer_timer *timer = NULL;
if (output->max_render_time_ns != 0 && view_max_render_time != 0
&& delay > 0) {
timer = buffer_timer_get_or_create(scene_surface);
}
if (timer) {
wl_event_source_timer_update(timer->frame_done_timer, delay);
} else {
wlr_scene_surface_send_frame_done(scene_surface, &data->when);
}
}
static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output,
struct wlr_scene_buffer *buffer) {
// if we are scaling down, we should always choose linear
if (buffer->dst_width > 0 && buffer->dst_height > 0 && (
buffer->dst_width < buffer->WLR_PRIVATE.buffer_width ||
buffer->dst_height < buffer->WLR_PRIVATE.buffer_height)) {
return WLR_SCALE_FILTER_BILINEAR;
}
switch (output->scale_filter) {
case SCALE_FILTER_LINEAR:
return WLR_SCALE_FILTER_BILINEAR;
case SCALE_FILTER_NEAREST:
return WLR_SCALE_FILTER_NEAREST;
default:
abort(); // unreachable
}
}
void output_configure_scene(struct sway_output *output,
struct wlr_scene_node *node, float opacity) {
if (!node->enabled) {
return;
}
struct sway_container *con =
scene_descriptor_try_get(node, SWAY_SCENE_DESC_CONTAINER);
if (con) {
opacity = con->alpha;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
struct wlr_scene_surface *surface = wlr_scene_surface_try_from_buffer(buffer);
if (surface) {
const struct wlr_alpha_modifier_surface_v1_state *alpha_modifier_state =
wlr_alpha_modifier_v1_get_surface_state(surface->surface);
if (alpha_modifier_state != NULL) {
opacity *= (float)alpha_modifier_state->multiplier;
}
}
// hack: don't call the scene setter because that will damage all outputs
// We don't want to damage outputs that aren't our current output that
// we're configuring
if (output) {
buffer->filter_mode = get_scale_filter(output, buffer);
}
wlr_scene_buffer_set_opacity(buffer, opacity);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) {
output_configure_scene(output, node, opacity);
}
}
}
static bool output_can_tear(struct sway_output *output) {
struct sway_workspace *workspace = output->current.active_workspace;
if (!workspace) {
return false;
}
struct sway_container *fullscreen_con = root->fullscreen_global;
if (!fullscreen_con) {
fullscreen_con = workspace->current.fullscreen;
}
if (fullscreen_con && fullscreen_con->view) {
return (output->allow_tearing && view_can_tear(fullscreen_con->view));
}
return false;
}
static void update_render_tracker(struct sway_output *output) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
int64_t duration_ns =
(now.tv_sec - output->render_start.tv_sec) * 1000000000LL
+ (now.tv_nsec - output->render_start.tv_nsec);
// Asymmetric EMA: fast ramp-up (alpha=0.5), slow ramp-down (alpha=1/50)
if (duration_ns > output->render_ema_ns) {
output->render_ema_ns =
(output->render_ema_ns + duration_ns) / 2;
} else {
output->render_ema_ns = output->render_ema_ns
- output->render_ema_ns / 50
+ duration_ns / 50;
}
// Headroom = max(10% of refresh, 1ms)
int64_t refresh_ns = (int64_t)output->refresh_nsec;
int64_t headroom = refresh_ns / 10;
if (headroom < 1000000) {
headroom = 1000000; // 1ms minimum
}
int64_t target_ns = output->render_ema_ns + headroom;
// Clamp to [1ms, refresh - 1ms]
if (target_ns < 1000000) {
target_ns = 1000000;
} else if (refresh_ns > 1000000 && target_ns >= refresh_ns) {
target_ns = refresh_ns - 1000000;
}
output->max_render_time_ns = target_ns;
}
static void handle_render_timeline_done(
struct wlr_drm_syncobj_timeline_waiter *waiter) {
struct sway_output *output =
wl_container_of(waiter, output, render_waiter);
wlr_drm_syncobj_timeline_waiter_finish(&output->render_waiter);
output->render_waiter_active = false;
update_render_tracker(output);
}
static int output_repaint_timer_handler(void *data) {
struct sway_output *output = data;
output->wlr_output->frame_pending = false;
if (!output->wlr_output->enabled) {
return 0;
}
output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
struct wlr_scene_output_state_options opts = {
.color_transform = output->color_transform,
};
struct wlr_scene_output *scene_output = output->scene_output;
if (!wlr_scene_output_needs_frame(scene_output)) {
return 0;
}
clock_gettime(CLOCK_MONOTONIC, &output->render_start);
if (output->render_waiter_active) {
wlr_drm_syncobj_timeline_waiter_finish(&output->render_waiter);
output->render_waiter_active = false;
}
struct wlr_output_state pending;
wlr_output_state_init(&pending);
if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
wlr_output_state_finish(&pending);
return 0;
}
if (output_can_tear(output)) {
pending.tearing_page_flip = true;
if (!wlr_output_test_state(output->wlr_output, &pending)) {
sway_log(SWAY_DEBUG, "Output test failed on '%s', retrying without tearing page-flip",
output->wlr_output->name);
pending.tearing_page_flip = false;
}
}
if (!wlr_output_commit_state(output->wlr_output, &pending)) {
sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name);
}
if (output->adaptive_render_time) {
if (pending.wait_timeline != NULL) {
output->render_waiter_active = wlr_drm_syncobj_timeline_waiter_init(&output->render_waiter,
pending.wait_timeline, pending.wait_point, 0,
server.wl_event_loop, handle_render_timeline_done);
} else if (pending.committed & WLR_OUTPUT_STATE_BUFFER) {
// Direct scanout without KMS fence, assume we're done
update_render_tracker(output);
}
}
wlr_output_state_finish(&pending);
return 0;
}
static void handle_frame(struct wl_listener *listener, void *user_data) {
struct sway_output *output =
wl_container_of(listener, output, frame);
if (!output->enabled || !output->wlr_output->enabled) {
return;
}
// Compute predicted nanoseconds until the next refresh. It's used for
// delaying both output rendering and surface frame callbacks.
int64_t nsec_until_refresh = 0;
if (output->max_render_time_ns != 0) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const int64_t NSEC_IN_SECONDS = 1000000000;
int64_t refresh_ns = output->refresh_nsec;
if (refresh_ns > 0 &&
(output->last_presentation.tv_sec |
output->last_presentation.tv_nsec) != 0) {
// Nanoseconds elapsed since last hardware presentation
int64_t since_last =
(int64_t)(now.tv_sec - output->last_presentation.tv_sec)
* NSEC_IN_SECONDS
+ (now.tv_nsec - output->last_presentation.tv_nsec);
// Find the smallest N >= 1 such that VBlank N leaves
// enough time to render:
// N * refresh_ns - since_last >= max_render_time_ns
int64_t deadline = since_last + output->max_render_time_ns;
int64_t n = (deadline > 0) ? deadline / refresh_ns + 1 : 1;
nsec_until_refresh = n * refresh_ns - since_last;
}
}
// delay_ns is guaranteed non-negative: the VBlank extrapolation
// ensures nsec_until_refresh >= max_render_time_ns
int64_t delay_ns = nsec_until_refresh - output->max_render_time_ns;
int delay_ms = (int)(delay_ns / 1000000);
if (delay_ms < 1) {
output_repaint_timer_handler(output);
} else {
output->wlr_output->frame_pending = true;
wl_event_source_timer_update(output->repaint_timer, delay_ms);
}
// Send frame done to all visible surfaces
struct send_frame_done_data data = {0};
clock_gettime(CLOCK_MONOTONIC, &data.when);
data.nsec_until_refresh = nsec_until_refresh;
data.output = output;
wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data);
}
void update_output_manager_config(struct sway_server *server) {
struct wlr_output_configuration_v1 *config =
wlr_output_configuration_v1_create();
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
if (output == root->fallback_output) {
continue;
}
struct wlr_output_configuration_head_v1 *config_head =
wlr_output_configuration_head_v1_create(config, output->wlr_output);
struct wlr_box output_box;
wlr_output_layout_get_box(root->output_layout,
output->wlr_output, &output_box);
// We mark the output enabled when it's switched off but not disabled
config_head->state.enabled = !wlr_box_empty(&output_box);
config_head->state.x = output_box.x;
config_head->state.y = output_box.y;
}
wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
ipc_event_output();
}
static int timer_modeset_handle(void *data) {
struct sway_server *server = data;
wl_event_source_remove(server->delayed_modeset);
server->delayed_modeset = NULL;
apply_stored_output_configs();
return 0;
}
void request_modeset(void) {
if (server.delayed_modeset == NULL) {
server.delayed_modeset = wl_event_loop_add_timer(server.wl_event_loop,
timer_modeset_handle, &server);
wl_event_source_timer_update(server.delayed_modeset, 10);
}
}
bool modeset_is_pending(void) {
return server.delayed_modeset != NULL;
}
void force_modeset(void) {
if (server.delayed_modeset != NULL) {
wl_event_source_remove(server.delayed_modeset);
server.delayed_modeset = NULL;
}
apply_stored_output_configs();
}
static void begin_destroy(struct sway_output *output) {
wl_list_remove(&output->layout_destroy.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->present.link);
wl_list_remove(&output->frame.link);
wl_list_remove(&output->request_state.link);
if (output->render_waiter_active) {
wlr_drm_syncobj_timeline_waiter_finish(&output->render_waiter);
output->render_waiter_active = false;
}
// Remove the scene_output first to ensure that the scene does not emit
// events for this output.
wlr_scene_output_destroy(output->scene_output);
output->scene_output = NULL;
if (output->enabled) {
output_disable(output);
}
output_begin_destroy(output);
wl_list_remove(&output->link);
output->wlr_output->data = NULL;
output->wlr_output = NULL;
wl_event_source_remove(output->repaint_timer);
output->repaint_timer = NULL;
request_modeset();
}
static void handle_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, destroy);
begin_destroy(output);
}
static void handle_layout_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, layout_destroy);
begin_destroy(output);
}
static void handle_present(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, present);
struct wlr_output_event_present *output_event = data;
if (!output->enabled || !output_event->presented) {
return;
}
output->last_presentation = output_event->when;
output->refresh_nsec = output_event->refresh;
}
static void handle_request_state(struct wl_listener *listener, void *data) {
struct sway_output *output =
wl_container_of(listener, output, request_state);
const struct wlr_output_event_request_state *event = data;
const struct wlr_output_state *state = event->state;
// Store the requested changes so that the active configuration is
// consistent with the current state, and to avoid duplicate logic to apply
// the changes.
struct output_config *oc = new_output_config(output->wlr_output->name);
if (!oc) {
sway_log(SWAY_ERROR, "Allocation failed");
return;
}
int committed = state->committed;
if (committed & WLR_OUTPUT_STATE_MODE) {
if (state->mode != NULL) {
oc->width = state->mode->width;
oc->height = state->mode->height;
oc->refresh_rate = state->mode->refresh / 1000.f;
} else {
oc->width = state->custom_mode.width;
oc->height = state->custom_mode.height;
oc->refresh_rate = state->custom_mode.refresh / 1000.f;
}
committed &= ~WLR_OUTPUT_STATE_MODE;
}
if (committed & WLR_OUTPUT_STATE_SCALE) {
oc->scale = state->scale;
committed &= ~WLR_OUTPUT_STATE_SCALE;
}
if (committed & WLR_OUTPUT_STATE_TRANSFORM) {
oc->transform = state->transform;
committed &= ~WLR_OUTPUT_STATE_TRANSFORM;
}
// We do not expect or support any other changes here
assert(committed == 0);
store_output_config(oc);
force_modeset();
}
static unsigned int last_headless_num = 0;
void handle_new_output(struct wl_listener *listener, void *data) {
struct sway_server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
if (wlr_output == root->fallback_output->wlr_output) {
return;
}
if (wlr_output_is_headless(wlr_output)) {
char name[64];
snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num);
wlr_output_set_name(wlr_output, name);
}
sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)",
wlr_output, wlr_output->name, wlr_output->non_desktop);
if (wlr_output->non_desktop) {
sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
#if WLR_HAS_DRM_BACKEND
if (server->drm_lease_manager) {
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
wlr_output);
}
#endif
list_add(root->non_desktop_outputs, non_desktop);
return;
}
if (!wlr_output_init_render(wlr_output, server->allocator,
server->renderer)) {
sway_log(SWAY_ERROR, "Failed to init output render");
return;
}
// Create the scene output here so we're not accidentally creating one for
// the fallback output
struct wlr_scene_output *scene_output =
wlr_scene_output_create(root->root_scene, wlr_output);
if (!scene_output) {
sway_log(SWAY_ERROR, "Failed to create a scene output");
return;
}
struct sway_output *output = output_create(wlr_output);
if (!output) {
sway_log(SWAY_ERROR, "Failed to create a sway output");
wlr_scene_output_destroy(scene_output);
return;
}
output->server = server;
output->scene_output = scene_output;
wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
output->layout_destroy.notify = handle_layout_destroy;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->destroy.notify = handle_destroy;
wl_signal_add(&wlr_output->events.present, &output->present);
output->present.notify = handle_present;
wl_signal_add(&wlr_output->events.frame, &output->frame);
output->frame.notify = handle_frame;
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
output->request_state.notify = handle_request_state;
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
output_repaint_timer_handler, output);
if (server->session_lock.lock) {
sway_session_lock_add_output(server->session_lock.lock, output);
}
request_modeset();
}
static struct output_config *output_config_for_config_head(
struct wlr_output_configuration_head_v1 *config_head) {
struct output_config *oc = new_output_config(config_head->state.output->name);
if (!oc) {
return NULL;
}
oc->enabled = config_head->state.enabled;
if (!oc->enabled) {
return oc;
}
if (config_head->state.mode != NULL) {
struct wlr_output_mode *mode = config_head->state.mode;
oc->width = mode->width;
oc->height = mode->height;
oc->refresh_rate = mode->refresh / 1000.f;
} else {
oc->width = config_head->state.custom_mode.width;
oc->height = config_head->state.custom_mode.height;
oc->refresh_rate =
config_head->state.custom_mode.refresh / 1000.f;
}
oc->x = config_head->state.x;
oc->y = config_head->state.y;
oc->transform = config_head->state.transform;
oc->scale = config_head->state.scale;
oc->adaptive_sync = config_head->state.adaptive_sync_enabled;
return oc;
}
static void output_manager_apply(struct sway_server *server,
struct wlr_output_configuration_v1 *cfg, bool test_only) {
bool ok = false;
size_t configs_len = config->output_configs->length + wl_list_length(&cfg->heads);
struct output_config **configs = calloc(configs_len, sizeof(*configs));
if (!configs) {
sway_log(SWAY_ERROR, "Allocation failed");
goto error;
}
size_t start_new_configs = config->output_configs->length;
for (size_t idx = 0; idx < start_new_configs; idx++) {
configs[idx] = config->output_configs->items[idx];
}
size_t config_idx = start_new_configs;
struct wlr_output_configuration_head_v1 *config_head;
wl_list_for_each(config_head, &cfg->heads, link) {
// Generate the configuration and store it as a temporary
// config. We keep a record of it so we can remove it later.
struct output_config *oc = output_config_for_config_head(config_head);
if (!oc) {
sway_log(SWAY_ERROR, "Allocation failed");
goto error_config;
}
configs[config_idx++] = oc;
}
// Try to commit without degrade to off enabled. Note that this will fail
// if any output configured for enablement fails to be enabled, even if it
// was not part of the config heads we were asked to configure.
ok = apply_output_configs(configs, configs_len, test_only, false);
error_config:
for (size_t idx = start_new_configs; idx < configs_len; idx++) {
struct output_config *cfg = configs[idx];
if (!test_only && ok) {
store_output_config(cfg);
} else {
free_output_config(cfg);
}
}
free(configs);
error:
if (ok) {
wlr_output_configuration_v1_send_succeeded(cfg);
if (server->delayed_modeset != NULL) {
wl_event_source_remove(server->delayed_modeset);
server->delayed_modeset = NULL;
}
} else {
wlr_output_configuration_v1_send_failed(cfg);
}
wlr_output_configuration_v1_destroy(cfg);
}
void handle_output_manager_apply(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_manager_apply);
struct wlr_output_configuration_v1 *config = data;
output_manager_apply(server, config, false);
}
void handle_output_manager_test(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_manager_test);
struct wlr_output_configuration_v1 *config = data;
output_manager_apply(server, config, true);
}
void handle_output_power_manager_set_mode(struct wl_listener *listener,
void *data) {
struct wlr_output_power_v1_set_mode_event *event = data;
struct sway_output *output = event->output->data;
struct output_config *oc = new_output_config(output->wlr_output->name);
if (!oc) {
sway_log(SWAY_ERROR, "Allocation failed");
return;
}
switch (event->mode) {
case ZWLR_OUTPUT_POWER_V1_MODE_OFF:
oc->power = 0;
break;
case ZWLR_OUTPUT_POWER_V1_MODE_ON:
oc->power = 1;
break;
}
store_output_config(oc);
request_modeset();
}