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	The only reason it's included there is for a declaration of struct sway_server, but we can just forward-declare it. This avoids rebuilding almost all of Sway when touching server.h. All other server.h includes are from source files, not headers.
		
			
				
	
	
		
			79 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef _SWAY_INPUT_INPUT_MANAGER_H
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#define _SWAY_INPUT_INPUT_MANAGER_H
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#include <libinput.h>
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#include <wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h>
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#include <wlr/types/wlr_virtual_keyboard_v1.h>
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#include <wlr/types/wlr_virtual_pointer_v1.h>
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#include <wlr/types/wlr_transient_seat_v1.h>
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#include "sway/config.h"
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#include "list.h"
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struct sway_server;
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struct sway_input_device {
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	char *identifier;
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	struct wlr_input_device *wlr_device;
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	struct wl_list link;
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	struct wl_listener device_destroy;
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	bool is_virtual;
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};
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struct sway_input_manager {
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	struct wl_list devices;
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	struct wl_list seats;
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	struct wlr_keyboard_shortcuts_inhibit_manager_v1 *keyboard_shortcuts_inhibit;
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	struct wlr_virtual_keyboard_manager_v1 *virtual_keyboard;
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	struct wlr_virtual_pointer_manager_v1 *virtual_pointer;
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	struct wlr_pointer_gestures_v1 *pointer_gestures;
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	struct wlr_transient_seat_manager_v1 *transient_seat_manager;
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	struct wl_listener new_input;
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	struct wl_listener inhibit_activate;
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	struct wl_listener inhibit_deactivate;
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	struct wl_listener keyboard_shortcuts_inhibit_new_inhibitor;
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	struct wl_listener virtual_keyboard_new;
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	struct wl_listener virtual_pointer_new;
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	struct wl_listener transient_seat_create;
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};
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struct sway_input_manager *input_manager_create(struct sway_server *server);
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bool input_manager_has_focus(struct sway_node *node);
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void input_manager_set_focus(struct sway_node *node);
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void input_manager_configure_xcursor(void);
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void input_manager_apply_input_config(struct input_config *input_config);
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void input_manager_configure_all_input_mappings(void);
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void input_manager_reset_input(struct sway_input_device *input_device);
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void input_manager_reset_all_inputs(void);
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void input_manager_apply_seat_config(struct seat_config *seat_config);
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struct sway_seat *input_manager_get_default_seat(void);
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struct sway_seat *input_manager_get_seat(const char *seat_name, bool create);
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/**
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 * If none of the seat configs have a fallback setting (either true or false),
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 * create the default seat (if needed) and set it as the fallback
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 */
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void input_manager_verify_fallback_seat(void);
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/**
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 * Gets the last seat the user interacted with
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 */
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struct sway_seat *input_manager_current_seat(void);
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struct input_config *input_device_get_config(struct sway_input_device *device);
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char *input_device_get_identifier(struct wlr_input_device *device);
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const char *input_device_get_type(struct sway_input_device *device);
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#endif
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