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Currently, a floating window that's been fullscreened can send us xdg_toplevel::move, and we'll enter seatop_move_floating, which lets us drag the surface around while it's fullscreen. We don't want this--fullscreen surfaces should always be aligned to the screen--so add the same check that seatop_default already does when entering this mode. Tested with Weston's weston-fullscreen demo, which sends a move request if you click anywhere on its surface. |
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| .. | ||
| desktop.c | ||
| idle_inhibit_v1.c | ||
| layer_shell.c | ||
| output.c | ||
| render.c | ||
| surface.c | ||
| transaction.c | ||
| xdg_shell.c | ||
| xwayland.c | ||