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Large inner gaps can lead to broken rendering with width/height going negative. Limit the gaps so that they never make the windows smaller than a minimum sensible size (the same used for the resize command). Fixes #4294
42 lines
1 KiB
C
42 lines
1 KiB
C
#ifndef _SWAY_UTIL_H
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#define _SWAY_UTIL_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <wayland-server-protocol.h>
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/**
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* Wrap i into the range [0, max[
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*/
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int wrap(int i, int max);
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/**
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* Given a string that represents an RGB(A) color, return a uint32_t
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* version of the color.
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*/
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uint32_t parse_color(const char *color);
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/**
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* Given a string that represents a boolean, return the boolean value. This
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* function also takes in the current boolean value to support toggling. If
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* toggling is not desired, pass in true for current so that toggling values
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* get parsed as not true.
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*/
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bool parse_boolean(const char *boolean, bool current);
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/**
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* Given a string that represents a floating point value, return a float.
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* Returns NAN on error.
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*/
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float parse_float(const char *value);
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const char *sway_wl_output_subpixel_to_string(enum wl_output_subpixel subpixel);
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bool set_cloexec(int fd, bool cloexec);
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#undef MAX
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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#undef MIN
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#define MIN(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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