sway/include/sway/layers.h
Simon Ser a1ac2a2e93 Drop sway_output.events.disable
In general wl_signal isn't well-suited for Sway: Sway doesn't need
any modularity, and signals make it trickier to track down exactly
what happens down the stack.

Replace Sway's output disable signal with a simple list tracking
for the only user.
2025-07-02 21:21:53 +02:00

47 lines
1.1 KiB
C

#ifndef _SWAY_LAYERS_H
#define _SWAY_LAYERS_H
#include <stdbool.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include "sway/tree/view.h"
struct sway_layer_surface {
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener surface_commit;
struct wl_listener node_destroy;
struct wl_listener new_popup;
bool mapped;
struct wlr_scene_tree *popups;
struct sway_popup_desc desc;
struct sway_output *output;
struct wl_list link; // sway_output.layer_surfaces
struct wlr_scene_layer_surface_v1 *scene;
struct wlr_scene_tree *tree;
struct wlr_layer_surface_v1 *layer_surface;
};
struct sway_layer_popup {
struct wlr_xdg_popup *wlr_popup;
struct wlr_scene_tree *scene;
struct sway_layer_surface *toplevel;
struct wl_listener destroy;
struct wl_listener new_popup;
struct wl_listener commit;
};
struct sway_output;
struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
struct wlr_surface *surface);
void arrange_layers(struct sway_output *output);
void destroy_layers(struct sway_output *output);
#endif