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Maintain a 1:1 relationship between workspace groups and outputs, so
that moving a workspace across groups effectively moves it across
outputs.
ext_workspace_handle_v1::id is never emitted; sway has no concept of ids
or of stable vs temporary workspaces. Everything is ephemeral to the
current session.
ext_workspace_handle_v1::coordinates is never emitted; sway does not
organise workspaces into any sort of grid.
ext_workspace_handle_v1::assign is mostly untested, because no client
current implements this. Perhaps it's best to not-advertise the feature
for now?
Deactivating a workspace is a no-op. This functionality doesn't really
align with sway, although it could potentially be implemented to "switch
to previous workspace on this output" as a follow-up.
Removing a workspace is a no-op.
Implements: https://github.com/swaywm/sway/issues/8812
(cherry picked from commit f50f78c0d9)
153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
#ifndef _SWAY_OUTPUT_H
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#define _SWAY_OUTPUT_H
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
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#include "config.h"
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#include "sway/tree/node.h"
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#include "sway/tree/view.h"
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struct sway_server;
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struct sway_container;
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struct sway_output_state {
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list_t *workspaces;
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struct sway_workspace *active_workspace;
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};
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struct sway_output {
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struct sway_node node;
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struct {
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struct wlr_scene_tree *shell_background;
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struct wlr_scene_tree *shell_bottom;
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struct wlr_scene_tree *tiling;
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struct wlr_scene_tree *fullscreen;
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struct wlr_scene_tree *shell_top;
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struct wlr_scene_tree *shell_overlay;
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struct wlr_scene_tree *session_lock;
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} layers;
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// when a container is fullscreen, in case the fullscreen surface is
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// translucent (can see behind) we must make sure that the background is a
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// solid color in order to conform to the wayland protocol. This rect
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// ensures that when looking through a surface, all that will be seen
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// is black.
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struct wlr_scene_rect *fullscreen_background;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct sway_server *server;
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struct wl_list link;
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struct wlr_box usable_area;
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int lx, ly; // layout coords
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int width, height; // transformed buffer size
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enum wl_output_subpixel detected_subpixel;
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enum scale_filter_mode scale_filter;
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bool enabled;
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list_t *workspaces;
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struct wl_list layer_surfaces; // sway_layer_surface.link
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struct sway_output_state current;
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struct wl_listener layout_destroy;
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struct wl_listener destroy;
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struct wl_listener present;
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struct wl_listener frame;
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struct wl_listener request_state;
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struct wlr_color_transform *color_transform;
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struct wlr_ext_workspace_group_handle_v1 *ext_workspace_group;
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struct timespec last_presentation;
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uint32_t refresh_nsec;
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int max_render_time; // In milliseconds
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struct wl_event_source *repaint_timer;
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bool allow_tearing;
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bool hdr;
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};
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struct sway_output_non_desktop {
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struct wlr_output *wlr_output;
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struct wl_listener destroy;
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};
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struct sway_output *output_create(struct wlr_output *wlr_output);
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void output_destroy(struct sway_output *output);
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void output_begin_destroy(struct sway_output *output);
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struct sway_output *output_from_wlr_output(struct wlr_output *output);
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struct sway_output *output_get_in_direction(struct sway_output *reference,
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enum wlr_direction direction);
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void output_configure_scene(struct sway_output *output,
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struct wlr_scene_node *node, float opacity);
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void output_add_workspace(struct sway_output *output,
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struct sway_workspace *workspace);
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typedef void (*sway_surface_iterator_func_t)(struct sway_output *output,
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struct sway_view *view, struct wlr_surface *surface, struct wlr_box *box,
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void *user_data);
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bool output_match_name_or_id(struct sway_output *output,
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const char *name_or_id);
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// this ONLY includes the enabled outputs
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struct sway_output *output_by_name_or_id(const char *name_or_id);
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// this includes all the outputs, including disabled ones
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struct sway_output *all_output_by_name_or_id(const char *name_or_id);
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void output_sort_workspaces(struct sway_output *output);
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void output_enable(struct sway_output *output);
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void output_disable(struct sway_output *output);
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struct sway_workspace *output_get_active_workspace(struct sway_output *output);
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void output_for_each_workspace(struct sway_output *output,
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void (*f)(struct sway_workspace *ws, void *data), void *data);
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void output_for_each_container(struct sway_output *output,
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void (*f)(struct sway_container *con, void *data), void *data);
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struct sway_workspace *output_find_workspace(struct sway_output *output,
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bool (*test)(struct sway_workspace *ws, void *data), void *data);
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struct sway_container *output_find_container(struct sway_output *output,
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bool (*test)(struct sway_container *con, void *data), void *data);
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void output_get_box(struct sway_output *output, struct wlr_box *box);
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bool output_supports_hdr(struct wlr_output *output, const char **unsupported_reason_ptr);
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enum sway_container_layout output_get_default_layout(
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struct sway_output *output);
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enum wlr_direction opposite_direction(enum wlr_direction d);
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void handle_output_manager_apply(struct wl_listener *listener, void *data);
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void handle_output_manager_test(struct wl_listener *listener, void *data);
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void handle_output_power_manager_set_mode(struct wl_listener *listener,
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void *data);
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struct sway_output_non_desktop *output_non_desktop_create(struct wlr_output *wlr_output);
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void update_output_manager_config(struct sway_server *server);
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#endif
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