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This does the following: * Adds a baseline argument to get_text_size (the baseline is the distance from the top of the texture to the baseline). * Stores the baseline in the container when calculating the title height. * Takes the baseline into account when calculating the config's max font height. * When rendering, pads the textures according to the baseline so they line up. |
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| .. | ||
| bar.c | ||
| config.c | ||
| event_loop.c | ||
| i3bar.c | ||
| ipc.c | ||
| main.c | ||
| meson.build | ||
| render.c | ||
| status_line.c | ||