This reverts commit e28e6484e8.
This change tried to remove nodes from all points of reference to allow
immediate destruction. However, it missed things like the children lists
cloned by transaction states of parent nodes.
Adding all that extra cleanup would not be in the spirit of a PR
claiming to simplify teardown. Let's wait for someone to come up with a
cleaner approach instead.
Fixes: https://github.com/swaywm/sway/pull/8738
A sway_node may end up being referenced in either a queued transaction,
pending transaction or as a dirty node. To manage this, the transaction
system has been responsible for destroying containers, workspaces and
outputs at the end of their last referenced transaction.
This significantly complicates the teardown flow of surfaces and
outputs. Instead, remove the node from transactions and dirty lists so
that the callsite can remove and free the node immediately.
8fecf3a introduced a regression where fullscreening a child of a
floating container would result in a black screen. This is because the
order of 'arrange_fullscreen' and 'arrange_worksplace_floating' was
swapped causing the fullscreen container's scene to get reparented after
it was parented in the fullscreen layer.
Fixes#8729
Currently we do a good job of reparenting the scenes of a container when
it moves into a disabled workspace. We need to do this since normally
the scenes are reparented in the 'arrange_{children,container}'
functions but these don't get called for disabled workspaces. However,
the 'arrange_{children,container}' functions also don't get called when
there is a fullscreen container hiding them.
This commit makes sure to call 'disable_workspace' on workspaces with a
fullscreen container so that when a container is moved into the
workspace its scenes will be properly reparented. Also, when there is a
fullscreen global container 'disable_workspace' is called for all
workspaces since the scenes of a previously fullscreen global container
may still be parented in the 'fullscreen_global' layer.
Fixes#8705#8659#8432
Before this commit stacking containers with more than one child sized
the active container's decorations as if there was only one titlebar.
Commit a25645a introduced the local variable 'net_height' but
incorrectly calculated it for stacking containers. Fixes#8686.
When a container that was previously an inactive child of a tabbed or
stacking layout becomes floating it's border scene-tree remains
disabled. This results in only the titlebar being rendered for the
container. This commit ensures the border scene-tree is enabled when
arranging floating containers.
Fixes#8721
Before this commit when a child of a tabbed or stacking container was
taken out of fullscreen and a different sibling was focused in the same
transaction, the titlebar of the previously fullscreen container would
remain hidden. This commit makes sure that scene tree for decorations is
enabled for all containers within a tabbed or stacking container when it
is arranged.
Commit c2d6aff added a bounds check on `height - title_bar_height`,
repurposing the local variable `height` in an attempt to DRY out the
expression.
However, because re-assignment occurs inside the loop body, its result
would leak across loop iterations, compounding its effect and leading
to the artifact reported in issue #8625, where each child except the
first in a tabbed container would acquire a visible waterline.
Introduce a second variable and reset it in each loop iteration to get
rid of the waterline.
Fixes#8625.
If far too many containers are created, they can become so small that
their size calculations come out negative, leading to crashes on
asserts.
Instead, set a lower bound for sizes and disable the container entirely
if it goes below it, giving whatever space it used to the last
container.
The splits are not recalculated, so currently the effect is that if all
containers have the same width fraction, they keep getting narrower
until at some point they all round to zero and the last container will
be given all the available space.
A better behavior would have been if the additional container did not
contribute to size and fraction calculations at all, but it's an extreme
edge-case, anything is better than crashing, and this is easier to
implement.
Call wlr_scene_output_set_position when in global fullscreen to
correctly set output positions when repositioning outputs (using
swaymsg output or similar).
If the output is not active, it might not have a valid geometry to
arrange for. Outputs do not gain a geometry until modeset, so if an
output is connected with a configuration present to disable it, it will
not have a geometry. If the output has a past workspace restored, this
will be attemtped arranged to fit a 0x0 rectangle, which asserts when
trying to sort out borders.
Consider the workspace activated only if the output itself is active to
get the scene nodes disabled.
The only reason it's included there is for a declaration of
struct sway_server, but we can just forward-declare it.
This avoids rebuilding almost all of Sway when touching server.h.
All other server.h includes are from source files, not headers.
Instead of having a build-time option to enable/disable xwayland
support, just use the wlroots build config: enable xwayland in
Sway if it was enabled when building wlroots. I don't see any
use-case for disabling xwayland in Sway when enabled in wlroots:
Sway doesn't pull in any additional dependency (just pulls in
dependencies that wlroots already needs). We have a config command
to disable xwayland at runtime anyways.
This makes it so xwayland behaves the same way as other features
such as libinput backend and session support. This also reduces
the build matrix (less combinations of build options).
I think we originally introduced the xwayland option when we didn't
have a good way to figure out the wlroots build config from the
Sway build system.
We tried to synchronize layer shell popups with the parent layer shell
on commits, but this is subtly wrong because we would only update
the position for one layer shell that was committed, but not any other
layer that might be affected. By moving handling to the scene descriptor
we can iterate all popups and ensure they are synchronized.
Commit 37d7bc6998 ("transaction: Only wait for ack from visible
views") introduced a check which uses view_is_visible() to check if a view
is still visible on the screen. However view_is_visible() will early
return in case the node is in the destroying state. This is incorrect
for transactions, since a destroying view which is visible will trigger
configure events for other clients. This bug was visible when repeatedly
opening and closing two views side by side, since we ignore the
destroying node we get a frame where the still open view is shown with
the old configure values and the rest is the desktop background. The
next frame is than correct again.
Fix this by considering destroying views as visible, we correctly wait
for them and send the configure events to other views in time, fixing
the background flicker.
Fixes#6473
On server request, we need to send configure events to inform the client
of the new intended size. If the client changes size itself, sending a
configure event will only cause problems.
Use transaction_commit_dirty_client to distinguish between the two
transaction causes.
To reproduce:
- Open a floating window and a popup that hangs over the bottom or right
- Move the window in the direction of the popup overhang
- The previous position of the popup is damaged, not the new one
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
The transaction system contains a necessary optimization where a popped
transaction is combined with later, similar transactions. This breaks
the chronological order of states, and can lead to desynchronized
geometries.
To fix this, we replace the queue with only 2 transactions: current and
pending. If a pending transaction exists, it is updated with new state
instead of creating additional transactions.
As we never have more than a single waiting transaction, we no longer
need the queue optimization that is causing problems.
Closes: https://github.com/swaywm/sway/issues/6012
Transactions currently wait for all configures to be acked, regardless
fo what they were sent to. This includes views that are hidden in tabbed
or stacked containers. If these views do not ack the configure in
response to a single frame callback, they can cause transaction
timeouts.
Check if a container is hidden before registering the configure serial
and saving any view buffers.
Closes: https://github.com/swaywm/sway/issues/6023
We need to use surface_x and surface_y when rendering and damaging saved
buffers as these compensate for views that have been centered due to
being smaller than their container.
Add them to the surface positions on the saved buffer so we have the
values from the time the buffer was saved.
Sway maintains a list of pending transactions, and tries to merge
consecutive transactions applying to the same views into one. Given
a pending transactions list on views {A, B, C} of:
A -> A' -> A'' -> B -> B' -> B''
Sway will collapse the transactions into just A'' -> B''. This works
fine when doing things like resizing views by their border. However,
when interactively resizing layouts like H[V[A B] C], we end up with
pending transaction lists like:
A -> B -> C -> A' -> B' -> C' -> A'' -> B'' -> C''
Previously, Sway would not be able to simplify this transaction list,
and execute many more transactions than would be necessary (the final
state is determined by {A'', B'', C''}).
After this commit, the transaction list gets simplified to A'' -> B'' ->
C'', resolving performance problems (that were particularly noticeable
with high-refresh-rate mice).
Fixes#5736.
Xwayland views are aware of their coordinates, so validating transaction
completions should take into account the reported coordinates of the
view. Prior to this commit they didn't, and matching dimensions would
suffice to validate the transaction.
Also introduced `transaction_notify_view_ready_immediately` to support
the fix from d0f7e0f without jumping through hoops to figure out the
geometry of an `xdg_shell` view.
Sway logical coordinates are doubles, but they get truncated to integers
when sent to Xwayland through `xcb_configure_window`. X11 apps will not
respond to duplicate configure requests (from their truncated point of
view) and cause transactions to time out.
Fixes#5035.
If a client commits a new size on its own, we create a transaction for
the resize like any other. However, this involves sending a configure
and waiting for the ack, and wlroots will not send configure events when
there has been no change. This leads to transactions timing out.
Instead, just mark the view ready immediately by size when the client
is already ready, so that we avoid waiting for an ack that will never
come.
Closes: https://github.com/swaywm/sway/issues/5490
The centering logic needs to take borders, titlebars and CSDs into
account. Instead of using the main surface geometry, use the container
and view geometry, which account for this.
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.
However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.
Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
This implements the following command to set/unset a user idle
inhibitor for a view:
`inhibit_idle focus|fullscreen|open|none|visible`
The modes are as follows:
- focus: inhibited when the view is focused by any seat
- fullscreen: inhibited when the view is fullscreen (or a descendant of
a fullscreen container) and is visible on any output
- open: inhibited until the view is closed or the inhibitor is unset or
changed
- none: unsets any user set idle inhibitors for the view
- visible: inhibited when the view is visible on any output
This should have no effect on idle inhibitors set by the applications
themselves and those should still work as intended.
Since this operates on the view in the handler context, it is possible
to set it on the currently focused view, on any existing view with
criteria, or for any future view with for_window.