Make main properties be the pending state

This commit is contained in:
Ryan Dwyer 2018-06-06 19:19:30 +10:00
parent 59c9488701
commit f9e6d703d2
9 changed files with 143 additions and 157 deletions

View file

@ -67,8 +67,30 @@ void transaction_add_container(struct sway_transaction *transaction,
calloc(1, sizeof(struct sway_transaction_instruction));
instruction->transaction = transaction;
instruction->container = container;
memcpy(&instruction->state, &container->pending,
sizeof(struct sway_container_state));
// Copy the container's main (pending) properties into the instruction state
struct sway_container_state *state = &instruction->state;
state->layout = container->layout;
state->swayc_x = container->x;
state->swayc_y = container->y;
state->swayc_width = container->width;
state->swayc_height = container->height;
if (container->type == C_VIEW) {
struct sway_view *view = container->sway_view;
state->view_x = view->x;
state->view_y = view->y;
state->view_width = view->width;
state->view_height = view->height;
state->is_fullscreen = view->is_fullscreen;
state->border = view->border;
state->border_thickness = view->border_thickness;
state->border_top = view->border_top;
state->border_left = view->border_left;
state->border_right = view->border_right;
state->border_bottom = view->border_bottom;
}
list_add(transaction->instructions, instruction);
}
@ -102,30 +124,13 @@ static void transaction_apply(struct sway_transaction *transaction) {
for (i = 0; i < transaction->instructions->length; ++i) {
struct sway_transaction_instruction *instruction =
transaction->instructions->items[i];
struct sway_container_state *state = &instruction->state;
struct sway_container *container = instruction->container;
container->layout = state->layout;
container->x = state->swayc_x;
container->y = state->swayc_y;
container->width = state->swayc_width;
container->height = state->swayc_height;
memcpy(&instruction->container->current, &instruction->state,
sizeof(struct sway_container_state));
if (container->type == C_VIEW) {
struct sway_view *view = container->sway_view;
view->x = state->view_x;
view->y = state->view_y;
view->width = state->view_width;
view->height = state->view_height;
view->is_fullscreen = state->is_fullscreen;
view->border = state->border;
view->border_thickness = state->border_thickness;
view->border_top = state->border_top;
view->border_left = state->border_left;
view->border_right = state->border_right;
view->border_bottom = state->border_bottom;
remove_saved_view_texture(view);
remove_saved_view_texture(container->sway_view);
}
}