Use enum for damage debug options

This commit is contained in:
Ryan Dwyer 2018-08-19 11:29:59 +10:00
parent 8d1dd03823
commit f9563d88f3
4 changed files with 14 additions and 12 deletions

View file

@ -834,9 +834,9 @@ void output_render(struct sway_output *output, struct timespec *when,
goto renderer_end;
}
if (debug.highlight_damage) {
if (debug.damage == DAMAGE_HIGHLIGHT) {
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
} else if (debug.nodamage) {
} else if (debug.damage == DAMAGE_RERENDER) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
@ -918,7 +918,7 @@ renderer_end:
wlr_render_texture(renderer, root_container.sway_root->debug_tree,
wlr_output->transform_matrix, 0, 40, 1);
}
if (debug.highlight_damage) {
if (debug.damage == DAMAGE_HIGHLIGHT) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);