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Use enum for damage debug options
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parent
8d1dd03823
commit
f9563d88f3
4 changed files with 14 additions and 12 deletions
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@ -834,9 +834,9 @@ void output_render(struct sway_output *output, struct timespec *when,
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goto renderer_end;
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}
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if (debug.highlight_damage) {
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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} else if (debug.nodamage) {
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} else if (debug.damage == DAMAGE_RERENDER) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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@ -918,7 +918,7 @@ renderer_end:
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wlr_render_texture(renderer, root_container.sway_root->debug_tree,
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wlr_output->transform_matrix, 0, 40, 1);
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}
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if (debug.highlight_damage) {
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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