Use enum for damage debug options

This commit is contained in:
Ryan Dwyer 2018-08-19 11:29:59 +10:00
parent 8d1dd03823
commit f9563d88f3
4 changed files with 14 additions and 12 deletions

View file

@ -3,12 +3,16 @@
#include <stdbool.h>
struct sway_debug {
bool highlight_damage; // Highlight regions of the screen being damaged
bool noatomic; // Ignore atomic layout updates
bool nodamage; // Render the full output on each frame
bool render_tree; // Render the tree overlay
bool txn_timings; // Log verbose messages about transactions
bool txn_wait; // Always wait for the timeout before applying
enum {
DAMAGE_DEFAULT, // Default behaviour
DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
DAMAGE_RERENDER, // Render the full output when any damage occurs
} damage;
};
extern struct sway_debug debug;