basic input manager and seat

This commit is contained in:
Tony Crisci 2017-12-07 09:58:32 -05:00
parent 21ce20885a
commit f6f63f60d6
5 changed files with 105 additions and 3 deletions

View file

@ -7,12 +7,52 @@
#include <libinput.h>
#include "sway/config.h"
#include "sway/input-manager.h"
#include "sway/seat.h"
#include "sway/server.h"
#include "list.h"
#include "log.h"
static const char *default_seat = "seat0";
struct input_config *current_input_config = NULL;
static struct sway_seat *input_manager_get_seat(
struct sway_input_manager *input, const char *seat_name) {
struct sway_seat *seat = NULL;
for (int i = 0; i < input->seats->length; ++i) {
seat = input->seats->items[i];
if (strcmp(seat->seat->name, seat_name) == 0) {
return seat;
}
}
seat = sway_seat_create(input->server->wl_display, seat_name);
list_add(input->seats, seat);
return seat;
}
static void input_add_notify(struct wl_listener *listener, void *data) {
struct sway_input_manager *input =
wl_container_of(listener, input, input_add);
struct wlr_input_device *device = data;
// TODO device configuration
struct sway_seat *seat = input_manager_get_seat(input, default_seat);
sway_seat_add_device(seat, device);
}
static void input_remove_notify(struct wl_listener *listener, void *data) {
struct sway_input_manager *input =
wl_container_of(listener, input, input_remove);
struct wlr_input_device *device = data;
// TODO device configuration
struct sway_seat *seat = input_manager_get_seat(input, default_seat);
sway_seat_remove_device(seat, device);
}
struct sway_input_manager *sway_input_manager_create(
struct sway_server *server) {
struct sway_input_manager *input =
@ -20,6 +60,20 @@ struct sway_input_manager *sway_input_manager_create(
if (!input) {
return NULL;
}
// XXX probably don't need the full server
input->server = server;
input->seats = create_list();
// create the default seat
input_manager_get_seat(input, default_seat);
input->input_add.notify = input_add_notify;
wl_signal_add(&server->backend->events.input_add, &input->input_add);
input->input_remove.notify = input_remove_notify;
wl_signal_add(&server->backend->events.input_remove, &input->input_remove);
return input;
}