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Use constants for titlebar dimensions
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parent
664169fbf1
commit
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5 changed files with 59 additions and 42 deletions
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@ -404,7 +404,7 @@ static void render_titlebar(struct sway_output *output,
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box.x = x;
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box.y = y;
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box.width = width;
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box.height = 1;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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@ -420,27 +420,28 @@ static void render_titlebar(struct sway_output *output,
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}
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}
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box.x = x + left_offset;
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box.y = y + config->font_height + 7;
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box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
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box.width = width - left_offset - right_offset;
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box.height = 1;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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if (layout == L_TABBED) {
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// Single pixel left edge
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box.x = x;
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box.y = y + 1;
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box.width = 1;
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box.height = config->font_height + 6;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = TITLEBAR_BORDER_THICKNESS;
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box.height =
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container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel right edge
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box.x = (x + width - 1) * output_scale;
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box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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size_t inner_width = width - 6;
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size_t inner_width = width - TITLEBAR_H_PADDING * 2;
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// Marks
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size_t marks_width = 0;
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@ -448,8 +449,9 @@ static void render_titlebar(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (x + width - 3) * output_scale - texture_box.width;
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texture_box.y = (y + 4) * output_scale;
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texture_box.x =
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(x + width - TITLEBAR_H_PADDING) * output_scale - texture_box.width;
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texture_box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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@ -470,8 +472,8 @@ static void render_titlebar(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (x + 3) * output_scale;
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texture_box.y = (y + 4) * output_scale;
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texture_box.x = (x + TITLEBAR_H_PADDING) * output_scale;
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texture_box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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@ -489,40 +491,40 @@ static void render_titlebar(struct sway_output *output,
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// Padding above title
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = x + (layout == L_TABBED);
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box.y = y + 1;
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box.width = width - (layout == L_TABBED) * 2;
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box.height = 3;
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box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
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box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Padding below title
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box.y = (y + 4 + config->font_height) * output_scale;
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box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Filler between title and marks
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box.width = inner_width * output_scale - title_width - marks_width;
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if (box.width > 0) {
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box.x = (x + 3) * output_scale + title_width;
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box.y = (y + 4) * output_scale;
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box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_width;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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box.height = config->font_height * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding left of title
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left_offset = layout == L_TABBED ? 1 : 0;
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left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
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box.x = x + left_offset;
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box.y = y + 4;
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box.width = 3 - left_offset;
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box.y = y + TITLEBAR_V_PADDING;
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box.width = TITLEBAR_H_PADDING - left_offset;
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box.height = config->font_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Padding right of marks
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right_offset = layout == L_TABBED ? 1 : 0;
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box.x = x + width - 3;
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box.y = y + 4;
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box.width = 3 - right_offset;
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right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
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box.x = x + width - TITLEBAR_H_PADDING;
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box.y = y + TITLEBAR_V_PADDING;
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box.width = TITLEBAR_H_PADDING - right_offset;
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box.height = config->font_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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@ -530,17 +532,17 @@ static void render_titlebar(struct sway_output *output,
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if (connects_sides) {
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// Left pixel in line with bottom bar
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box.x = x;
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box.y = y + config->font_height + 7;
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box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
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box.width = view->border_thickness * view->border_left;
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box.height = 1;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Right pixel in line with bottom bar
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box.x = x + width - view->border_thickness * view->border_right;
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box.y = y + config->font_height + 7;
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box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
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box.width = view->border_thickness * view->border_right;
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box.height = 1;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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@ -719,7 +721,7 @@ static void render_container_stacked(struct sway_output *output,
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marks_texture = view ? view->marks_unfocused : NULL;
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}
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int y = con->y + (config->font_height + 8) * i;
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int y = con->y + container_titlebar_height() * i;
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render_titlebar(output, damage, child, child->x, y, child->width,
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colors, title_texture, marks_texture);
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