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Implement DRM leasing for non-desktop outputs
This prevents sway from extending the desktop to i.e. VR headsets, and makes them available for DRM leasing.
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3 changed files with 34 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_input_method_v2.h>
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#include <wlr/types/wlr_foreign_toplevel_management_v1.h>
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#include <wlr/types/wlr_drm_lease_v1.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/types/wlr_output_power_management_v1.h>
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@ -72,6 +73,9 @@ struct sway_server {
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struct wl_listener xdg_decoration;
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struct wl_list xdg_decorations; // sway_xdg_decoration::link
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struct wlr_drm_lease_device_v1 *drm_lease_device;
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struct wl_listener drm_lease_requested;
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struct wlr_presentation *presentation;
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struct wlr_pointer_constraints_v1 *pointer_constraints;
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